It’s an extremely slowburn horror game, with every innocent elevator potentially housing a Great White jumpscare.

Hines shared these thoughts in an interview with our sister siteGamesIndustry.biz.

OK, let’s whittle down the fish-out-of-water probability a little.

A street scene from planet Neon in Starfield, showing lots of cyberpunky shops with colourful glowing signs and smoggy yellow air.

“We had a bug where a shark was able to get on an elevator,” Hines reflected.

I’m laying into it with weapons, people are screaming and guards are running.

I said: ‘Do not take this bug out of the game!’

I’m almost positive they did but I love that stuff."

None of those games were developed by Elder Scrolls and Starfield developer Bethesda Game Studios itself, of course.

“Bethesda Game Studios has a reputation for things that happen in their games, yes.

We could make a safer, less buggy, less risky game if we wanted to.

But what we attempt to lean into is player freedom.

“We don’t like failing to meet our players' expectations.

“Now it’s like this insanely popular multiplatform.

It’s the same withFallout 76.

Redfall is no different for us.

We’re going to do 60fps.

“As for pressure on Starfield?

There’s always pressure with every launch.

What can we control?

We control the game.

How good is it?

How does it run?

How fun is it?

Well, then let’s do that, and everything else will sort itself out.”

It might defuse some of those “unfair” expectations of bugs, surely?