So, The Tank he lived, and also died.

Questing endlessly in this grimy medieval world wont cut it.

Slain friendlies dont disappear after battle.

A traveler looks out over a cliff edge at a city in the distance in Wartales

Instead, youll find their tastefully dressed corpses in the loot menu afterwards.

Ghoulishly, the loot all option doesnt add their cadavers to your inventory with the rest.

I did not bury him.

Cover image for YouTube video

My troupe would feast, sleep, and then Id find The Tanks corpse back in my inventory again.

Namely: How can we make this relatively peripheral system better?

Another new(ish?)

A group of mercenaries  gather around a campfire in a snowy wood in Wartalwa

feature is the choice to play with either enemy scaling or region-locked difficulty.

I love that stuff.

Its not just a challenge thing - it gives RPG worlds so much gravitas.

An encounter between two mercenary groups in Wartales

Naturally, I played region-locked.

Wartales, though, earns the tales part of its name well.

Some part-scripted, some personal, but most genuinely successful at sucking you further into its quick-sandbox.

Two traveling groups meet on rocky ground, the text box describes a tense meeting in Wartales

No real wars, though, but I suppose six-man rat fracas tales isnt as catchy.

Yep, Im asking for a main questline.

In contrast, Wartales isallworldbuilding.

The mercenary party take on a group of wild boar in Wartales

All the better to forge your own personal (war)tales within?

More like Walktales amirite?

So even that traditionally rote act of travel is redolent with both friction and possibility.

You also unlock fast travel later, but it takes a bit.

But it is that same friction and possibility that results in some of the games best moments.

I did find boars, but they were ghost boars.

Also, ghost wolves, and a terrifying ghost ram boss called a nightmare.

I lost two of my rogues in that fight, stabby Corhan and stabby Hakert, the stabby twins.

Things were looking grim until a rogue bolt of lightning one-shotted the ghost ram.

Turns out there is a god!

And one whomst bloody loves a bit of stabbing.

The presentation is probably a bit nicer than it honestly needed to be across the board.

The music is lovely, all driving war drums layered with whimsical, slightly discordant European folk instruments.

The minigames are all great aside from that bastard slide puzzle.

And this here is sort of the key to Wartales, I think.

Its workmanlike without being uninspired, fascinating without being flashy.

Its like a loveable cockney chimney sweep with a sparkle in its eye.

Also, apropos of nothing: I still havent playedBattle Brothersyet, so I dont know.