If that’s not your thing, move along.

Melee beats armour, armour beats ranged, and ranged beats melee.

Named characters like Sigrun and Demechrios are heroes, fitting into that fourth unit jot down on the battlefield.

The stars of most of Warhammer Age Of Sigmar: Realms OF Ruin.

The Stormcast Eternals are also your intro to Realms Of Ruin’s campaign.

Or, you’ll get to hear them talk a lot, at least.

This probably seems like an odd complaint - this is Warhammer, they’re Orruks, etc.

Stormcasts like killing Orruks and nothing else in Warhammer Age Of Sigmar: Realms OF Ruin.

This is where micro makes the difference.

Units do almost nothing if not directly told.

I’ve been playing real-timestrategy gamesfor 30 years, which means I’m experienced but also decrepit.

The Tzeentch show up in flashbacks in Warhammer Age Of Sigmar: Realms OF Ruin.

Some of the campaign’s best missions are those that break free of the capture-and-hold system.

Other mission twists are less successful.

I particularly relished the latter.

Battles around capturable build points are endless in Warhammer Age Of Sigmar: Realms OF Ruin.

I wish the campaign let me kick loose with these bombastic thrills more often.

That doesn’t mean it’s not for you, however.

Strip those personal complaints away and Realms Of Ruin is a solid RTS with some fun units and missions.

Your main magic caster lies dead at the feet of a Tzeentch minion in the Warhammer Age Of Sigmar: Realms Of Ruin’s level editor photo mode.

Even if I do still think you’ll find the Stormcast Eternals boring.