If that’s not your thing, move along.
Melee beats armour, armour beats ranged, and ranged beats melee.
Named characters like Sigrun and Demechrios are heroes, fitting into that fourth unit jot down on the battlefield.

The Stormcast Eternals are also your intro to Realms Of Ruin’s campaign.
Or, you’ll get to hear them talk a lot, at least.
This probably seems like an odd complaint - this is Warhammer, they’re Orruks, etc.

This is where micro makes the difference.
Units do almost nothing if not directly told.
I’ve been playing real-timestrategy gamesfor 30 years, which means I’m experienced but also decrepit.

Some of the campaign’s best missions are those that break free of the capture-and-hold system.
Other mission twists are less successful.
I particularly relished the latter.

I wish the campaign let me kick loose with these bombastic thrills more often.
That doesn’t mean it’s not for you, however.
Strip those personal complaints away and Realms Of Ruin is a solid RTS with some fun units and missions.

Even if I do still think you’ll find the Stormcast Eternals boring.