That should sound enticing to just about anyone.
In the mission Im shown, the Knights are happy to oblige him.
Our Knights deploy exactly as youd expect, drawing from individual pools of action points to move.

One Knight sets up an overwatch cone, preparing to fire on anything that moves into it next turn.
When youre mulling over which enemy to shoot, you dont see your chance to hit them.
You are a big elite special space person, the reasoning goes, so hitting is a given.

The Knights havent just brought guns, of course.
The charging is smooth and malleable, thanks to a waypoint placing system.
The next strike very muchisdeadly, thanks to the calculated deployment of a few willpower points.

Wholescale slaughter, for the most part.
It all looks pleasingly energetic.
If the Knights get knocked down, they can get back up again with half their health, too.

Big armoured space hunks, remember.
Its that system that now lets us chop that Preachers arm off.
But enough of tactics.

Here youll find building and research projects, alongside familiar facilities for training and recruitment.
Youre not going to be able to deal with them all, says Jackson.
All these comparisons are no bad thing.

XCOM built some great foundations, suitable for all manner of borrowing, improving, and boltings-on.
They could be gimmicky, they could be cool.
I cant say, because our demo ends with a surprise attack from a nonetheless menacing Hellbrute.

Dealing with those is going to be a nightmare, I can tell.
In summary, yes, I like the look of Chaos Gate - Daemonhunters.
Its a promising blend of the familiar and the new.

(The allure of arcane specificity is no stranger to this Dotamun.)
you could manually choose individual right and left pauldrons, to be fair.
What more do you want?
Its been too long since I sunk my teeth into a good XCOM-like.
Between Chaos Gate,Marvels Midnight Sunsand Tom FrancissTactical Breach Wizards, the future looks bright.
And also full of space plague.