Portraying the genuinely superhuman in a game cant be easy.

They may as well be Space Marines already.

Warhammer 40,000: Chaos Gate Daemonhunters: Subtitle does a sterling job of balancing these two competing factors.

A Grey Knight has a chainsaw attached to his arm in Warhammer 40K: Chaos Gate - Daemonhunters

At the same time, a few wrong moves and youll quickly become overwhelmed.

I was pleasantly surprised when I saw the game was about Grey Knights.

What drew you to them?

Cover image for YouTube video

We actually started with Nurgle and the Death Guard.

How do you balance conveying the feel of such powerful warriors with providing an interesting tactical challenge?

The sense of ‘tension’ in this kind of game balance is very different because of that.

Grey Knights fight a large fleshy boss monster in Warhammer 40K: Chaos Gate - Daemonhunters

Was there any part of the tabletop games or the fiction that particularly inspired you?

Anything that leapt out and made you think weve got to include that?

What was the level of Warhammer experience in the studio before you started work on the game?

A tech priest talks to the player in Warhammer 40K: Chaos Gate - Daemonhunters

Did anyone get into the hobby through working on the game?

There you have it, my humble acolytes.

Time to call in the Grey Knights!

A group of four Bloodletter minifigs, one holding a banner that has extremely gooey looking blood on it