Portraying the genuinely superhuman in a game cant be easy.
They may as well be Space Marines already.
Warhammer 40,000: Chaos Gate Daemonhunters: Subtitle does a sterling job of balancing these two competing factors.

At the same time, a few wrong moves and youll quickly become overwhelmed.
I was pleasantly surprised when I saw the game was about Grey Knights.
What drew you to them?

We actually started with Nurgle and the Death Guard.
How do you balance conveying the feel of such powerful warriors with providing an interesting tactical challenge?
The sense of ‘tension’ in this kind of game balance is very different because of that.

Was there any part of the tabletop games or the fiction that particularly inspired you?
Anything that leapt out and made you think weve got to include that?
What was the level of Warhammer experience in the studio before you started work on the game?

Did anyone get into the hobby through working on the game?
There you have it, my humble acolytes.
Time to call in the Grey Knights!
