Brothers, it’s decent.

Warhammer 40,000: Battlesector first launched in July 2021.

We’re here on cleanup duty, squishing any leftover bugs and making sure they don’t return.

A Dreadnought posing in a Warhammer 40,000: Battlesector screenshot.

So off we go, into turn-based battles on a square grid which kinda functions like a hex grid.

It is genuinely helpful for me to try more-tactical tactics in the familiar setting of Warhammer 40K.

So now I just need to learn how to play turn-based tactics.

Cover image for YouTube video

Building an army is fun, and similar to what I know of the tabletop wargame.

As long as you keep within the caps, you’re free to try whichever outlandish arny you want.

It might not be sensible to send out a 100% jetpack army, but you could do it.

Picking army composition in a Warhammer 40,000: Battlesector screenshot.

Right, yes, I should have scouted better.

That’s why I have scout units in the first place.

Battlesector is teaching me to move cautiously but boldly.

Torching Termagaunts in a Warhammer 40,000: Battlesector screenshot.

It punishes unpreparedness but supports and rewards aggression.

But Momentum drains if you don’t, well, keep up momentum.

I’ll happily pop a buff or two to support a risky advance.

A character’s skill tree in a Warhammer 40,000: Battlesector screenshot.

Across the campaign, you recruit more hero units and unlock more generic units to field.

Completing missions and bonus objectives also awards medals to spend on the heroes' mskill trees.

Their trees are interesting, with a mix of buffs for heroes themselves and buffs for your generic troops.

Flaming a big Tyranid in a Warhammer 40,000: Battlesector screenshot.

You’ll find new weapons to equip, new active abilities, and passive stat boosts.

Missions' army point caps go up across the campaign too, escalating to bigger armies and bigger fights.

I just wish the plot and characters were more interesting.

The campaign is very much the follow-up to a novel where the exciting stuff actually happened.

Our priest is a boring baby whining about some stuff or whatever.

But sure, Battlesector’s plot is servicable enough, and I came here for violence, not story.

I have not played it, and will not.

The game’s scheduled to leave Game Pass on the 30th of November and that’s plenty of time.

Who knows, maybe I’ll even look beyond the comfy climes of Warhammer 40K.

Do they make turn-based tacticfights about swimming, fungus, or cyberpunk B movies?