Prizes came in ten categories covering everything from control and text options to friendly training spaces.
It Takes Twoscooped the prize forPeer Assistance, games which let you bring in a pal.
Cooperating is that game’s whole deal.

Forza Horizon 5won theAI Assistanceprize, celebrating games which have options to help out when you’re struggling.
Horizon 5 also has accessibility options includingsign language supportand the option to play in slow-motion.
Life Is Strange: True Colorstook the prize forAbility To Bypass, about letting players skip troublesome bits.

True Colors offers options to skip quick-time events and minigames and still get good outcomes.
TheSecond Channelaward for games which give various additional indicators to convey information went toMarvel’s Guardians Of The Galaxy.
Final Fantasy XIV: Endwalkerscooped theRemappingaward for freedom to rebind controls.
TheInput Reductionaward, all about reducing the amount of clicking and tapping and bashing, went toBefore Your Eyes.
Improved Precision, for options customising input sensitivity, went toFar Cry 6.
And Halo Infinite took a second prize, theClear Textaward for good subtitle, caption, and UI options.
May it inspire more developers to make better efforts.