Bulletless hell
It wouldnt work without the sounds.
The thwop of your whip, the thwick of your dagger.
Its a very good way to spend 2.

Theres a bit more to it than that, but not much.
You begin each run as one of seven unlockable vampires, each with their own starting weapon and ability.
If you survive for 30 minutes, death itself comes along and insta-kills you, which means you win.

It feels generous long before it becomes overwhelming.
Notable power increases come swiftly, with each level-up offering you a choice between three or four upgrades.
This is a game that understands how to escalate.

Youll perceive those early bats and ghouls as individual threats, at first.
Specific hazards to manoeuvre around, where each can be mentally assigned a dagger or a razor-boomerang.
Within minutes, though, that way of seeing becomes untenable.

Its an interesting transition.
Lean into that kind of thinking and you might fall right in.
and at first your only reply will be death.

Its a familiar loop, but no less compulsive for it.
‘Compulsive’ really is the word, here.
Even so, that run was no sure thing.

If youre not relaxing, you are most likely very nearly dying.
Whether those drop in the first place, though, is down to luck.
I dont think its possible to win Vampire Survivors without getting a little lucky.

Success doesnt always have to feel earned to be enjoyed.
Sometimes you’re able to just let your shoulders shimmy and explode a goblin.
Look, just go try thefree demo on Itchand youll know within moments whether you want to play more.