I only wish it leaned harder into the Diablo inspirations
Itching to choose skeletons but not sure aboutDiablo 4?
Have a gander atHalls Of Torment, a game I’ll broadly describe as ‘Vampire Survivorsmeets Diablo’.
It lets you tap on: so many skeletons.

XP lets you level up, picking stat and ability upgrades from a random selection of options.
You know the sort of game, so I’ll focus more on distinction than description.
The most apparent difference between this and others is how much it looks like ye olde Diablo games.

Halls Of Torment does a good job of channeling vintage Diablo vibes.
Picking your characters from the group standing around a bonfire.
The low-fi pre-rendered CG portrait of an NPC ally, who you rescue from a cage.

A great clacking noise when skeletons burst into bones.
Your health bar styled as a goth’s snowglobe.
Halls Of Torment also gets Diablo-y with item drops.

Somewhere in each level is the bottom of a well shaft with a dangling bucket.
Any items not already unlocked or put in the bucket are lost at the end of a run.
This brings fun decisions at first.

And which item do I pick to send up?
It still has all the usual Survivors ‘em up stuff beneath.
It’s at least one system too many.
And with fixed rolls, it’s boring when bosses drop items you’ve already unlocked.
It feels like Halls Of Torment misses a trick by not leaning harder into Diablo.
Halls Of Torment runs also starts slow, even for the genre.
Unusually, it focuses heavily on your character having a single primary weapon.
4 for eight happy hours of clicking on skeletons isn’t bad.
you could try clicking on skeletons yourself for free inthe Prelude demo on Steam.
Oh,Diablo IVis out now, too.