Cancelled
A good parry mechanic is a kind of redemption.
In the face of a good parry mechanic, the grandest of bosses are equivalent to rank-and-file mobs.
You’re a monster the size of a building?

You’re the demonic manifestation of a protagonist’s mother issues?
You’re capitalism incarnate?
You’re wielding eight chainsaws at once?

I’m not just going to survive your onslaught.
I’m going todismissit.
Blocking is akin to maintaining a poker face while you’re being harangued by your boss over Zoom.

It is “nope” said so quietly that it shuts everything else up.
Perhaps predictably, the demo’s combat isn’t quite as majestic as the gifs suggest.
The lock-on is a bit impetuous, yanking you towards off-screen enemies.
The animations don’t communicate the combo timing as well as they could.
There’s a massive orange eye in the distance, peeking around a mountain.
If you also enjoyed the demo, developer Pyrolith has aPatreon.