So quite the departure then?
Basically, the options are plentiful!
And the process of dipping in and out of them is incredibly smooth.

“Smooth” defines the game, I think.
The game streamlines vampire living to maximise action over tedium.
Little cogs within V Rising’s grand systems make even the most laborious things respect your time.

Wolf nipping at your heels?
Simply turn around and those same swings will start whittling down its health bar.
The tasks keep coming as you play, but they’re no longer as simple.

And one of V Rising’s biggest takeaways from Valheim is its boss-focused progression.
Defeat one and you’ll get the keys to the other.
Fights with bosses are tense affairs, with strong influences from the dev team’s Battlerite days.

But don’t expect MOBA-level fights where positioning is vital and cooldown management is king.
Reminders come in the form of the sun, that bastard circle in the sky.
Stand in his rays for too long and he’ll burn you to a crisp.

It’s a traditional fantasy setting, with oak trees and bandits, snowy mountains and brown farmland.
So, no breathtaking views or surprises, really, but I like how it at least seems alive.
With all this said, V Rising really is meant as a co-op experience.
These quiet moments are best filled with Wagatha Christie chat, for sure.
Saying that, I don’t feel like I’ve missed out, really.
V Rising has a little something for every sort of player and that’s its biggest strength.
And itisn’t even finished yet!