The team celebrated the launch together, watching the player numbers tick up.
We were freaking out and celebrating at, like, 10,000 [people], Fielding says.
And I just had no idea how far it would go.

Firstly, theres the survival genre.
Everybody knows what its like to be hungry, says Fielding.
Everybody knows what its like to be afraid of the dark, or out alone and scared.

“They just really wanted to make something that was fun for them.
…I think approaching from that allowed them to design a game that anybody could grab onto.
The same goes for the games vampiric lore.

And Stunlock didnt want to go down the traditionally popular routes with their vampires, either.
Fielding points out that V Risings bloodthirsty protagonists are neither especially spooky nor particularly hot.
Whatever the reason, the games been an undeniable success already.
The servant systems need to be more in depth, the castle building needs to be more in depth.
The gear and the spells and everything, there needs to be more.
Itll be a few months before those additions make it into the game, though.
We have over 1.5 million players, Fielding says.
And we are a team of 37 people.
The community team is two people.
…So its just sort of, right now, keeping everything not on fire.
Everyones really happy, says Fielding.