So how will Unity track and invoice developers for game installs?
“This estimate will cover an invoice for all platforms.”
“We will work directly with you on cases where fraud or botnets are suspected of malicious intent.”
So in other words, there’s no way to stop people doing this at first?
Developers have to ask for the money back after the fact?
It’s all rather byzantine, isn’t it?
I haven’t seen a mess like this since the announcement of the Xbox One.
“And I think that that is us needing to clarify some of these points.