Planting the flag
Ultrosis one of those games that’s born to stick in the memory.
I’ll say it now: it doesn’t always stick the landing.
To begin with, Ultros is a feast for the senses.

It’s a premise that’s almost as baffling to wrap your head round as its visual frenzy.
These monster gibs don’t just offer better healing bonuses when your health is low, though.
They also feed into four coloured bars that unlock new moves.

To begin with, this tension between healing and personal growth gives Ultros a luminous lick of strategic thinking.
Do I power up now, but leave myself with no recovery items?
Alas, that edge becomes dulled over time.

But the chief offender in Ultros' fussy department is definitely your tethered extractor tool.
In fact, your Cortex abilities aren’t important at all in the grand scheme of things.
They simply give you more options and make things easier when it comes to fights.

But this, of course, is the violent way of doing things.
As each loop advances, these plants will grow and morph over time.
Some shoot up tall and straight, with boughs that eventually let you jump up to previously inaccessible ledges.

Did I mention that you have to grow your own fast travel web link as well?
I can see and respect what it’s trying to do, absolutely.
This review is based on a retail build of the game, provided by publishers Kepler Interactive.



