Planting the flag

Ultrosis one of those games that’s born to stick in the memory.

I’ll say it now: it doesn’t always stick the landing.

To begin with, Ultros is a feast for the senses.

The protagonist of Ultros looks over their shoulder as their reflection appears in a puddle on the ground

It’s a premise that’s almost as baffling to wrap your head round as its visual frenzy.

These monster gibs don’t just offer better healing bonuses when your health is low, though.

They also feed into four coloured bars that unlock new moves.

A large tree appears with eyeball fruit in Ultros

To begin with, this tension between healing and personal growth gives Ultros a luminous lick of strategic thinking.

Do I power up now, but leave myself with no recovery items?

Alas, that edge becomes dulled over time.

A warrior fights a large insect monster with a green visor face in Ultros

But the chief offender in Ultros' fussy department is definitely your tethered extractor tool.

In fact, your Cortex abilities aren’t important at all in the grand scheme of things.

They simply give you more options and make things easier when it comes to fights.

Feastro The Bowel rises up from the ground in Ultros

But this, of course, is the violent way of doing things.

As each loop advances, these plants will grow and morph over time.

Some shoot up tall and straight, with boughs that eventually let you jump up to previously inaccessible ledges.

A body is pulled upon in a gothic-looking red room in Ultros

Did I mention that you have to grow your own fast travel web link as well?

I can see and respect what it’s trying to do, absolutely.

This review is based on a retail build of the game, provided by publishers Kepler Interactive.

The Cortex ability menu screen in Ultros

A robed warrior approaches a vat with a sleeping shaman inside in Ultros

A warrior stands before a corridor covered in thick bushes in Ultros

A warrior looks at wiggly green vines in Ultros