NEO NPC is currently showing off some not-so-great dialogue

It’sGDCweek, and conversations are being had about AI.

It’s the usual pitch.

“Have you ever dreamed of having arealconversation with an NPC in a video game?

An example of Ubisoft’s prototype NEO NPC using generative AI. An NPC called Bloom spouts nonsense about wanting to “spend time together to check if we have a compatible vibe."

“, asks Ubi’sofficial postabout it.

Currently NEO NPC uses Nvidias Audio2Face app and Inworlds Large Language Model to do al this.

Ubisoft’s post also gestures vaguely at the concerns people have with AI.

Generative AI is only of value if it has value for them.

That’s weird and interesting.

Where did that come from?

What kind of data set is this AI trained on?

What happens when players start trying to teach your AI eugenics?

At this stage though, the most front-facing problem is that the NEO NPC dialogue shown is obviously rubbish.

Like, immediately you would never want to spend time with this man.

This is not a real man.

You would dial the first two 9s and hover over the third.

Why would I want to listen to dialog nobody wrote?”

I enjoy games because the best of them are stories told by people with actual ideas about things.

Anyway, we’re currently running a very good series on generative AI by researcher Mike Cook.Check it out.

Our pals at sister-site GI.biz actually tried out theNEO NPC demo in person.