There’s also a multiplayer mode and mod support to round things off.
All of this begs the question: does its 1.0 release cling onto its Bestest Best badge?
I’m afraid I’m going to have quietly peel off the Bestest Badge with sadness in my heart.

Turbo is the streetcleaner who drops cigarettes to the floor having ground it into a mutant’s eye socket.
He has a chainsaw for leg.
And he lives to eradicate a rogue AI called Syn that’s taken over the city.

Amid the waves of blood, a story is… present.
To be honest, it does enough to facilitate your ultra-violence and that’s all that really matters.
Turbo Overkill, however, adheres more to the Doom II school of FPS episodes.

There’s no reset, and new guns and ways to upgrade them trickle in over time.
It’s fantastic, but doesn’t get nearly as much air-time as it perhaps deserves.
Don’t get me wrong, I do think Turbo Overkill is a super fun time.

Again, though, I think there’s an irony to the game’s pacing.
Fast, fast, fast.
Hop, hop, hop.

Except I longed for breaks in the rhythm, a twist on the relentless bound between fast and furious.
But this happened rarely.
When it gives itself time to breathe, it’s capable of some wicked surprises.
It’s just a shame there aren’t more of them.
The real standout is the ability to view other people’s creations and give them a go.
Others… aren’t so good.
Just play it in bursts, otherwise you might burn out quickly.