It’s a rip-roaring blast through a cyberscape that doubles as a skatepark for your chainsaw leg.

You won’t concentrate on anything harder in your lifetime.

That’s a guarantee.

Two beefy enemies race to battle in Turbo Overkill, and an RPS Bestest Best badge rests in the corner.

Then again, you have achainsawfor aleg.

Johnny Turbo’s chainsaw leg is the answer, except it answers to nobody.

It elevates the typical FPS slide into one that reeks of attitude and petroleum.

Cover image for YouTube video

A grappling hook (incredibly, a close second to the chainsaw leg) acts as a gap closer.

See a flashing yellow wall?

Yep, that’s a runnable wall for your pleasure.

Browsing an augment for micro missiles in Turbo Overkill.

Even in early access, the level variety is ceaselessly entertaining.

The same goes for the game’s weaponry.

You start off with a pair of magnum pistols that spit bullets at pace.

Johnny Turbo spray dual uzis at enemies in an arena that’s constructed by rogue AI Syn.

But wait, there’s more.

Suddenly, your arsenal effectively doubles with a right-click.

And they’re not just gimmicks either.

Johnny Turbo flips enemies off after firing a barrage of missiles from his wrist.

You’ll genuinely use the pump shotgun’s electro-bomb-thing to stun enemies and make them vulnerable to double damage.

Not that there’s always chunky lads to take apart.

That flexible arsenal is necessary because you could’t stick with one weapon for more than say… three seconds?

Sometimes the environment caters to your needs.

There are moments of frustration, though.

Genuinely, you won’t concentrate on something so hard in your life.

It’s an all-consuming delight that’s yes, let’s remind ourselves still in early access.

The thought of the devs dousing Turbo’s soles with more nitrous is joyous.