Every frame looksgorgeous, capturing feudal Japan through a grainy black and white lens that evokes classic samurai flicks.
Thankfully, there’s some substance to match this style too.
So far, at least, Trek To Yomi cuts to the chase quite literally.

The game’s opening chapter is a flashback to Hiroki in training with his master.
Time your parries right and carve into the opening.
Never face away from your opponent!

Naturally you disobey your master and go searching for him in town.
And it’s here where Trek To Yomi blew me away with its presentation.
Don’t expect intricate maps with multiple paths, as there’s usually only one other option.

But this is good!
It means that the way forwards is always clear.
This proves handy, seeing as duels can spell death in seconds.

Your job is to find openings by blocking or parrying, then fell them in a flash.
Armoured enemies offer a greater challenge, as they can withstand more hits.
Otherwise, that’s your lot for two chapters.

I’m sure Trek To Yomi has more tricks up its sleeve, though.
Eventually, holding parry means you automatically face a striking enemy, which sounds simple but is totally transformative.
Story beats with the spear guy were quick and concise, with the score settled fast.
I’ll avoid spoilers here, but the twist arrives swiftly too.
Trek To Yomi is a refined samurai slasher that shows great potential.
There’s no bloat here, only a simple story backed by a gorgeous setting and refined combat.
Disclosure: RPS co-founder Alec Meer (RPS in peace) is the writer on Trek To Yomi.