But thats just the start of it.
Its a genuinely epic construction; a proper Pillars-Of-The Earth-level feat of game development.
And heres where the future sticks the boot in.

Oh, and then CA will start barking out a long stream of faction packs as well.
You know, in case we get bored.
Therell be as much to say again about TWW3 when all that is done.

And to me, honestly, thatll be the verdict that matters more.
Still, there is plenty to say about this game as it stands.
In classic overblown fantasy style, TWW3s campaigns are all about collectingxnumber ofys, so you can unlock az.

Ultragrim early-modern-Russia analogue Kislev wants the bear because it was their god in the first place.
He wants to finish the job he started.
Plus he is a devil now.

But what of theOgreKingdoms, TWW3s preorder/first week bonus faction?
Well, they want to eat the bear.
Not in a metaphysical sense or anything.

They just want a battleships weight in cosmic bear meat.
I fucking love the Ogre Kingdoms.
None of this is probably news to anyone at this point.

This is extremely cool.
The latter are where the games truly shine, admittedly.
But at the end of the day, only a true maniac never hits the auto-resolve button.

Theres whatever wars you were having before the portals opened to deal with, for a start.
Then, finally, theres the grueling, super-sized survival battle to contend with.
Auto-resolve, you would think, would have been my friend during these tricky spots.
But auto-resolve has gone seriously fucking cool on me since TWW2, it seems.
Casualties had to be kept to a minimum, and the game simply couldnt be trusted with the job.
All in all, it was just a bit too much.
With that gripe belched, however, Ive genuinely got nothing else bad to say about TWW3.
Siege battles, possibly the weakest element of the series so far, have been reworked entirely.
The final, egg-sized jewel in TWW3s tyrant crown, however, is the transformation of its multiplayer elements.
For a start, games can now support eight players, rather than the previous two.
This opens the door for massive 4-vs-4 brawls.
There is so much more to say.
The colour palette of Tzeentchs realm would be worth a paragraph on its own.
Ive not even been able to spare more than a sentence for my beloved, dreadful ogres.
Disclosure: Nate Crowley writes Warhammer books for The Black Library, Games Workshop’s publishing division.