About 30-40 seconds, a minute at worst.

The hilariously overconfident autoresolve has taken another balance pass and seems much more sensible now.

Immediately noticeable is how differently structured each individual campaign now feels.

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A notable casualty of this move towards sandbox convenience is quests.

The bigger quest battles still exist, but others are simply gone or autocomplete.

There are some great changes on this front, too.

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Less fun is a hoover dust bag full of bugs, running the gamut from hilarious to depressing.

A few hard crashes, too.

Skarbrand, apparently, hates winning.

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Ditto Ikit Claw bringing stacks of slaves, and little else, to assault Athel Loren.

He did still nuke my archers, though, so theres something.

Gorroks unique rite now grants Saurus Warriors a Tzeentchy barrier.

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But practically every faction has received tweaks or passes of some kind.

The theatre of war has changed, too.

Plus, Ive always cared about thematics more than balance, anyway.

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Etymology segue: Do you know what a Mountweazel is?

These are sometimes known as paper towns, phantom settlements, or the gloriously evocative cartographers follies.

Whose map is this, really?

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Whose version of reality are we seeing here?

For the first time in a long one, the unknowns have returned.

Little feels pre-determined, every path to power and global spanning empire up for grabs.

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