Not that one
That was…slightly cheeky of me.
The Tomoe you play in parry-fulactionadventureBloodlessis not the same Tomoe that was conspicuously absent from undeniable influenceSekiro.
Theymightbe based on thesame historical figure, but thats simply Sek-ulation.

Bloodless is pleasingly simple.
Space to parry-dash is your only move, omnidirectional.
Parry an opponent to defeat them.

Take three hits and youre toast, but you get three gulps of tea to restore one hit each.
The complexity comes in enemy attack patterns.
Red attacks cant be countered.
I learned this when attacked by a clubman.
You also can slot in special items called crests.
The first one I found was a sword hilt that made Tomoe drink her tea faster.
Practical, if deeply troubling as a proponent of leisurely hot beverage breaks.
After beating the clubmen, I also got a skill point.
Now, a well-timed disarm gives me some stamina back, giving Tomoe more time to slurp tea.
Im a fan of these combat rhythms.
Its slower than both Sekiro andDisco Samurai, but also decently tricky and intense.
I beg you from the bottom of my schedule.
If there are no enemies around, then running should not cost me stamina.
I will not be elaborating.
Now imagine Im staring at it and just making a really loud fart noise.
Youre explaining your reasons calmly but I just keep making the fart noise.
I dont want it.
Its published by 3D Realms, and out this August.