Less is moor

Tiny Gladehas been a constant presence on TikTok for the last year or so.

It’s never far away.

It feels like we’ve been here before - sort of.

A castle surrounded by snowy forests in Tiny Glade.

Tiny Glade’s biggest difference is that it’s 3D.

All of this brings me to a second big difference, and perhaps the most important one.

Clip two panes of glass close together, and the game may turn them into a big arched window.

A citadel in the middle of a lake in Tiny Glade. A few paths pick routes across the water and the sun is shining.

Run a path through a building and the game will obligingly add a door.

This stuff gets at the heart of what’s special here, in fact.

Tiny Glade, like all the bestGrand Designs, reveals that architecture is always a bit of a negotiation.

A house with a turret is surrounded by snow and frozen rivers in Tiny Glade.

In this case, I place something, and then the game itself sometimes chooses how to decorate it.

“Wouldn’t a stack of wood look good by that wall”, it seems to think.

So I make buildings and the game often makes little micro-adjustments and finesses in real-time.

Snow falls on a collection of rather ugly buildings in Tiny Build. A radial menu is showing cladding options.

This is what gives Tiny Glade its lovely rattly, fidgety feel.

And that’s just a wall.

Oh, the playfulness.

A small turreted house in a field in Tiny Glade. Someone is adjusting the height of the main building.

But there’s clarity, too.

Moholy-Nagy would be impressed, I reckon.

I’ve spent as long messing with the camera stuff as I have building silly little towns.

A moody shot of a Tiny Glade castle spied through trees in the middle of the night.

For my first few hours I worried that Tiny Glade offered any vista as long as it was twee.

But the more I play, the more Im sure thats not really true.

My personal limits are tweeness, but I’m inclined to believe thats me rather than the game.

To put it another way, I cant wait to see what real talent does with this lovely thing.