For starters, that introductory analogy is from the wrong millennium.

The first thing that grabs you about it is the presentation and aesthetic.

We are in procedurally generated Isometric Land, with roads and railways binding together diamond-shaped town layouts.

An isometric procedurally generated landscape from Times Of Progress, showing cities linked by railways among hills, mountains and forests.

Nonetheless, you might be tempted to call Times Of Progress “minimalist”.

Take scientific innovations and new technologies, such as typewriters, water frames or electrolysis.

You don’t simply assign scientists to research them yourself.

Cover image for YouTube video

In general, trade seems to be a big deal in Times Of Progress.

There’s also the question of labour politics.

you’re free to meet their demands or implement a police crackdown.

Workers may also unionise, once you pass the associated laws, making them more expensive but more efficient.

Those with university educations may be more likely to strike.

I suspect/hope that Sin will be along in the new year to write something more elaborate about the game.

like look kindly upon my fumbling early efforts, Sin!

For the moment,you’ve got the option to read more about Times Of Progress on Steam.

The studio’s name apparently comes from the German equivalent for crossing your fingers to ensure good luck.