This game and I have very different relationships with numbers.
Each unit, including you the boar king, has a single number representing both health and attack damage.
So if your 7 hits an enemy 6, it’ll kill the 6 then become a 1 itself.

Super Algebrawl thinks it’s good to make a precise number.
I, on the other hand, know that it’s very good to make a big number.
The bigger the better, honestly.

Maybe the biggest number you’ve got the option to think of is 48,053,026,712?
Sure, that’s nice.
Check this: 48,053,026,713.

Putan exclamation markon the end and you’re done.
Super Algebrawl believes it’s fun to play with numbers to find clever solutions.
After each battle, you’re offered a selection of random units and spells to draft one.

A spell to increment all your units by 1.
A stealthy unit able to reduce its own number.
A beefy unit which can sacrifice itself to half an enemy’s number.
A spell to divide a unit into two equal halves.
A fireball spell to fire a single big number at something.
That sort of trickery.
Soon, you have a wide arsenal of numbers and mathematical operations at your fingertips.
I, however, know that numbers are best as toys, not games or puzzles.
Take the number 58.
That’s a great number, isn’t it.
This game is the antithesis of that.
If you too have some weird ideas about numbers, perhaps you’ll like Super Algebrawl.