This game and I have very different relationships with numbers.

Each unit, including you the boar king, has a single number representing both health and attack damage.

So if your 7 hits an enemy 6, it’ll kill the 6 then become a 1 itself.

Tactical mathematical action in a Super Algebrawl screenshot.

Super Algebrawl thinks it’s good to make a precise number.

I, on the other hand, know that it’s very good to make a big number.

The bigger the better, honestly.

Cover image for YouTube video

Maybe the biggest number you’ve got the option to think of is 48,053,026,712?

Sure, that’s nice.

Check this: 48,053,026,713.

Tactical mathematical action in a Super Algebrawl screenshot.

Putan exclamation markon the end and you’re done.

Super Algebrawl believes it’s fun to play with numbers to find clever solutions.

After each battle, you’re offered a selection of random units and spells to draft one.

Tactical mathematical action in a Super Algebrawl screenshot.

A spell to increment all your units by 1.

A stealthy unit able to reduce its own number.

A beefy unit which can sacrifice itself to half an enemy’s number.

A spell to divide a unit into two equal halves.

A fireball spell to fire a single big number at something.

That sort of trickery.

Soon, you have a wide arsenal of numbers and mathematical operations at your fingertips.

I, however, know that numbers are best as toys, not games or puzzles.

Take the number 58.

That’s a great number, isn’t it.

This game is the antithesis of that.

If you too have some weird ideas about numbers, perhaps you’ll like Super Algebrawl.