Its as if bass were a grounded concept youd momentarily left behind - an earthy comfort for mortals.
Then the tumble begins, and youd better have already picked out a nice, safe spot to land.
Height is earned, momentum is managed, and mistakes are punished with a 30 foot plunge.

Perhaps youve seen footage ofDying Light2s rooftop running and wondered, How much of that is me?
Im here to tell you that Dying Light 2 is not that game: its the real deal.
It is, among many other things, Mirrors Edge.

Oh sure, to begin with Dying Light 2 looks streamlined, stripped back - oversimplified, even.
But head to the skill tree, and youll see its all there: the classic Mirrors Edge moveset.
The wall run, the slide, the tuck-and-roll that breaks a hard landing.

But you are the soloist.
You choose whether to go high or low, to bounce over or slide under.
So long as you find your way back by the end of the phrase, its all good.

Thats jazz, baby.
Still, those gauntlets test you - as does the lack of an instant reset button.
Of course, Dying Light 2 isnt only its parkour trials.

Its an Everything Game, stuffed with mechanics beyond counting, gleaned from the AAA industry at large.
Some of those systems wind up impacting the running in significant ways.
Theparaglideris one example; thegrappling hookanother.

The paraglider isnt an easy means of seeing Villedor via an unlocked camera.
Its effective deployment requires just as much forethought as scaling the side of a cathedral.
Get it right, and protagonist Aiden will let out a gleeful cackle.
I know, mate.
The post-apocalyse is ace.
And the first character you get to know in Mirrors Edge Catalyst is a fellow courier named Icarus.