RPS reader Mr_B recommended it inour last weekend plays thread, and I couldn’t resist trying the demo.
The aforesaid void isn’t quite a blob of bad vibes, in practice.
It has structure and the suggestion of an orderly grand design.

There are 16 areas divided into tacit rooms, with reassuring fixtures such as campfires.
There is also a fair amount of Enigma, however.
Some rooms wrap around themselves and can only be exited from a certain side.
There are also three gods to find, and the rudiments of coherent places.
The combat is also quite ingenious so far.
Enemies consist of crawling horrors, sniper ghosts, and mallet-wielding machines.
Haha, I don’t see what they did there.
I wonder if they have a Cheshire Cat.
I wonder if they have crocodiles.