Howl at the moon!

Pee on your lawn!

It’s a whole new world of possibilities.

Four werewolves in Beast Form in The Sims 4: Werewolves. One transforms while two are arguing, and the werewolf in the foreground pounces at the camera.

Having been a fan of theVampiresandRealm Of Magic(a.k.a.

In other words, werewolves are now the most deeply customisable humanoids in The Sims 4.

Which is, to coin a phrase, wild.

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And if they look like attendees at a furry convention, so what?

No need to yuck anyone’s yum.

Moonwood Mill is on the smaller side, with just one neighbourhood containing five buildable lots.

Editing a werewolf Sim’s beast form in Create-A-Sim in The Sims 4: Werewolves.

I got much the same impression of iteration and improvement from the core werewolf gameplay.

The Sims 4 isn’t a game that gives up all its secrets at once.

The second is the Lunar Cycle, a new weather-pop in feature added with this game pack.

Editing a werewolf Sim’s human form in Create-A-Sim in The Sims 4: Werewolves.

No prizes for guessing what happens when the moon is full.

Werewolves introduces some lovely new animations, namely for characters transforming between their beast and human forms.

Other than that, it’s been smooth sailing to an almost surreal degree.

A Beast Form werewolf Sim in The Sims 4’s Create-A-Sim, with the paint mode tab open.

One of the bitterest ongoing debates is over fantastical vs realistic gameplay.

The world map view of Moonwood Mill from The Sims 4: Werewolves.

Three werewolf Sims, two of them in Beast Form, chat outside the Wildfangs' clubhouse in The Sims 4.

The Werewolf perk tree in The Sims 4: Werewolves, around halfway complete, with the “Hunger” ability highlighted.

A werewolf Sim “marking his territory” by urinating on his lawn in The Sims 4: Werewolves.

A werewolf Sim transforms under the influence of the full moon in The Sims 4: Werewolves.

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Two werewolves fight under the influence of the full moon in The Sims 4.