And there have beena lotof mystery games this year.

Pretty standard mystery on paper, but what makes Beacon Pines different is its cosy horror vibe.

There are lots of horror surprises in Beacon Pines, but they’re not super dark.

An image divided into thirds, each part of a screen shot from a different game. L-R: Beacon Pines, I Was A Teenage Exocolonist, and Signalis

It’s more like the fun, cushy kind of danger found in Miss Marple.

Theres no FOMO of missing out on branching story paths or vital pieces of mystery snippets here.

This structure means there’s no reason to replay it, but I actually love that.

Cover image for YouTube video

Do you intervene in a monster encounter?

Are you quiet or abrasive?

A calm thinker or a hot-headed go-getter?

A conversation in I Was A Teenage Exocolonist wherein the player must decide how to interact with a wounded manticore

Its kind of mind-boggling.

It was only after a couple of playthroughs that Teenage Exocolonist really started to sink in for me.

Its sci-fi narrative is grand, but Teenage Exocolonist shines in its smaller, tender moments too.

Article image

Signalis

Ive never felt so lost playing a game as I did withSignalis.

I felt figuratively lost, its cosmic story and surreal montages too disorienting to understand.

But, my God, did I have a trip playing this game.

From there she leaves the craft and begins to explore the decrepit underground facilities filled with unknown horrors.

Two mysteries begin to reveal themselves: what happened to the occupants of this doomed underground base?

; and, who is the woman that Elster is so fiercely determined to find?

Im planning on replaying Signalis.

I feel almost compelled to.