The problem with being faster than light is that you’re free to only live in darkness

Oh.

Listen: hey dont judge me.

You cut me, I bleed red.

A composite image in thirds, each part of a screenshot from a different game. L-R: Monster Hunter: Rise; Sonic Frontiers; Cultic

I put my bread in the toaster one slice at a time.

By the time I reached Sunbreak, I had become feral.

Theres a lot more to Rise than I had realised, basically.

Cover image for YouTube video

Monster battles are as much about preparation as they are about attrition.

I dont think Ive ever submerged myself in a game so completely.

Probably for the best like, but.

Cover image for YouTube video

The point still stands.

Its arsenal feels weighty and dangerous.

Rifle bullets fly towards hooded cultists like cannonballs, and connect with as much devastating force.

Yet Cultic goes a few steps further.

Its levels are grounded in realism, amplifying its more supernatural themes as a result.

Its a bit short.

Maybe thats my sole criticism.

But is that really a bad thing?

That its so enjoyable my only gripe is that I wanted more of it?

Besides, theres more coming.

This is only chapter one, after all.

Sonic Frontiers

Give me a chance here, will you?

It cant be good.

It isnt, no.Its a bit naff.

But that’s not a bad thing!

Naff can be good sometimes, right?

If you ate at L’Enclume for three meals a day, would you truly be fulfilled?

Can real satisfaction stem purely from a diet of greatness?

Something, anything, to break the tedium of delight.

Sonic Frontiers is janky as all hell, for a start.

Sonics pals are an irritating blight.

The games classic, linear levels are an exercise in frustration.

And yet, theres something here.

Its satisfying to move through these huge environments, bouncing on springs and hoovering up map-revealing mini-games.

It even looks quite nice, from certain angles.

I just like a game that takes a big swing.

And if you don’t at Christmas, then when?