Sebil Engineering, to back up for a bit, is a puzzle game about repairing extremely busted roads.

Well, you’re not repairing roads as much as rerouting them.

Left-choose the sparse terrain vertices to raise that point, and right-click to lower.

A composite image made of screenshots from three different games: a car crossing a bridge in Sebil Engineering; a sled dog musher staring at the player character in That Which Gave Chase, and a bleak underground room containing a CRT computer in Unsorted Horror

As long as they reach their destination intact-ish, you’re good.

This is pleasingly freeform puzzling.

As long as your solution used few enough clicks to keep the budget, you’ve done it.

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I have enjoyed creating daft solutions which caused giant pile-ups but were just good enough to count.

And absolutely I have enjoyed creating speculatular stunt solutions.

What a joy to watch an endless torrent of cars stunt to victory.

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And it’s all wrapped up inside an hour.

In under an hour.

Travel to the heart of a colossal machine.

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Play a deadly game of Battleships.

Probe a nest of giant spiders.

Keep a drill running to bore through the door of a bunker and make your escape.

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Seize, anesthetise, and draw samples from unknown and unseen lifeforms from the depths.

And the mood they’re soaked in is absolutely dreadful.

These are built from giant, terrible concept that would struggle to work in more-conventional games.

Encounters with unknowable and unstopabble forces.

Worlds with clearly terrible and wholly explained histories.

Brotato

I had to uninstallBrotatoto stop it being a real problem in my life.

Looking back, I should’ve pushed this onto the calendar.