It’s ridiculously dense, darkly majestic, and popular among masochists.

Come then, touch the withered arm and be transported behind door number 18…

It’sElden Ring:Shadow Of The Erdtree!

Horace the Endless Bear wraps himself around the top of a Christmas tree.

The new gold standard for open world environment design, and it comes from a DLC.

That’ll be offputting to some, but to me it’s an impressive testament to the world design.

This is a truly ancient and complex place.

A big spicy chicken basket with legs in Shadow Of The Erdtree.

The birthplace of a goddess’s people, before she ascended to godhood.

The Land Of Shadow does not know you or owe you anything, until you give it reason to.

It’s marvellous, truly extraordinary worldbuilding.

Elden Ring: Shadow Of The Erdtree screenshot of the Tarnished in combat with Bayle The Dread, an optional boss.

Of course, the combat and boss fights themselves are still best-in-class.

Entirely new weapon classes and schools of magic are free to explore or entirely ignore as you wish.

Organically unfurling, DLC-spanning side quests offer you more unforgettable journeys if you desire them.

I’ll likely play it through again every year until we finally get Elden Ring 2.

Nic:Good worms.

The absolute best worms.

Ed:It’s super dense and at times, maybe a bittoodense.

I wish the base game had this level of weird.

Also yeah, great worms.

James:I, uh, misunderstood the voting rules and didn’t think this was eligible.

But if I’d bothered to check, this would get many, many James votes.

Graham:Soulslikes: like roguelikes, but for cowards.

(I have not played Elden Ring or Erdtree.)

Headback to the advent calendarto open another door!