Its a video game of some description, though it looks like a squirrel, with frantic white eyes.

Ah, whoops, youve startled it.

Better follow it offscreen.

Horace the Endless Bear wraps himself around the top of a Christmas tree.

Hed even built the technology to maximise the odds of compatibility with much later generations of PC.

I guess its possible there are a few enigmas remaining, which Basso is keeping quiet about.

It doesnt matter, because to me, Animal Well will always be bottomless.

Which is not to say its wholly abstract.

But its not a built world.

Its the product of dream (sometimes nightmare) logic and free association.

Instead, you get cheerful toys like a frisbee, a slinky, or a bubble-wand.

They are forever whimsical and powerfully strange.

Among Animal Wells greatest discoveries is that reaching the credits isnt game-over.

For all that, Animal Well remains graceful and easy to grasp.

Im very curious to see how future generations of player might respond to it.

Brendy:I didn’t get too far in Animal Well.

Graham:By contrast, I did not get on with Animal Well.

Headback to the advent calendarto open another door!