Uncharted territory

Welcome to day three of the RPS Christmas Advent Calendar.

Well, I say day.

Actually it’s night, but there’s surely nothing to hurt us in this quaint old town.

A cartoony drawing of Horace The Endless Bear, in a Santa hat and snuggled by/atop a fireplace, regarding three Christmas stockings hung above it. Each contains something from a different game that came out this year

Did you hear that?

Is there… is there something behind us?

I swear it sounds like something is following us.

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I don’t like the sound of that rattling at all.

Do you have a map?

Oh my godyou don’t have a map?

The map of Gravoi in Saturnalia

Of course it’s the sublime and beautiful horror gameSaturnalia!

It was during one such period that, splashing about in a sea ofboring, I played Saturnalia.

It was like an angel throwing me a life jacket and saying “video games aregood”.

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Exploring is easier said than done, though because there’s no HUD map or quest markers.

Like real life used to be.

It blooms in unreal neon shades that add colour to the dark, black and white alleyways of Gravoi.

It is never not a hostile space to exist in.

You only get caught because you get lost, and can’t find anywhere to hide.

You’re only in danger because the locals won’t help.

They’re so resistant to change that people have died, and will continue to.

In more ways than one.

It’s a metaphor, is what I’m saying.

And it’s bloody good.