You’ve cast your votes, I’ve counted them all up, and here we are.
These are your top 100 favourite video games of all time.
Pillars Of Eternity
99.

Fallout 4
98.
EVE Online
alasseo:EVE Onlineis simply a unique game, and no other game can compare to it.
VeNT666:It’s like space crack, you might never really give it up.

It’s been going for decades and has never stopped dying.
Best of all, the only way to win is not to play.
madmaximus#5568:EVE Online does sandbox MMO like no other MMO has or possibly can.

To be a part of it is something truly unique and special.
Named battles form heated memories akin to historians looking back on battles in wars past in reality.
Yakuza 0
96.

The Secret of Monkey Island
95.
Throwback#4272:100% free with infinite depth, constantly updated and immaculate balancing.
Ever-changing, always captivating perfection.

Squip:I hate it.
Team Fortress 2
RadioactiveMan:Hats!
It was full of anecdotes and tales of stuff going wrong.

Games should give you that feeling.
The sheer complexity and detail of its world is something to inspire.
It feels more intimate to build the settlement tile by tile.

Give out the orders and watch the dwarfs scurry about to carve out their ant farm.
In addition, each citizen has their own moods and thoughts.
The only thing that holds me back from playing this game more is the current UI.

Torn:Dwarf Fortressoffers a nigh-endlessly replayable experience with unparalleled depth.
Final Fantasy XIV
90.
Unreal Tournament
89.

Deus Ex: Human Revolution
88.
Control
ForestNomad:Control was great for its great storyline and novel gameplay.
The Oldest House and the secrets hidden within kept me captivated throughout the entire game.

Warcraft III: Reigns Of Chaos
86.
Thief: The Dark Project
85.
Such a beautiful, tragic game.

It is the epitome of what differentiates PC gaming from console gaming.
A genuinely mentally compelling experience.
Oh, and it had an end credit song by f***ing Yes of all people.

Agnes Dei set to Barber’s Adagop intensifies
84.
Fez
surreal_pistachio:I just love the sense of adventure and atmosphere with the incredible soundtrack and pixel art.
The joy of exploration and uncovering mysteries.

There is nothing superfluous or combat to interrupt the journey.
This is what I wished Zelda was.
Half-Life: Alyx
Ray:Innovative.

As simple as that.
(Bonus points: beautiful).
I know you could literally say that about most games, but like, it does it more so!

At least considering most recent.
The replayability and attention to detail keep me coming back and making different characters.
The companions and their legendary voicelines and personalities keep me entertained and smiling after all these years.

Diablo II
Spludge237:Diablo IIhas a fantastic loot progression.
(Also, I pray I’m never told how many hours I’ve spent playing this game.
It may destroy my soul).

Norterrible:The most satisfying game to play.
The machine enemies are visually and aurally distinct, each having its own personality.
The sound design is so good that machine attacks can be dodged without seeing them.

This supports a stealth-based hunting gameplay that allows for several styles but always favours thought and preparedness.
Combined, these factors describe the best video game ever made, Horizon: Zero Dawn.
BioShock
77.

Borderlands 2
76.
What Remains Of Edith Finch
75.
Psychonauts 2 was also an incredible game, but I was less emotionally attached than the first one.

Its few points of clunkiness or friction become endearing before long.
Konami chose 2015 to make a game that would never need replacing.
Fun, fresh, stylish, number one!

Lloyd Oehme:The best action stealth system ever made, let down only by Konami-shaped publishing problems.
Not only that but it has been getting better with every DLC added.
Throw in some of the many community-made mods and you’ve got something really special.

There were many fun ones, but they all came up lacking until I tried Stellaris.
Paradox keeps adding content and reinventing mechanics which in turn keeps bringing me back for more playthroughs.
Just a delight of a game.

Death Stranding
70.
Life Is Strange
Leo:This was one of the first games I ever played.
It captures the feeling of being a teenager perfectly.

The awkwardness, the intense feelings, the questioning of who you are and what you want from life.
It was one of the games that helped me through some rough times.
But something about this game just makes me want to embrace life, even now.

Playing this game feels like coming home.
Crusader Kings II
68.
Sekiro: Shadows Die Twice
67.

I guess in many ways it said the things we couldn’t.
Age of Empires II: The Age Of Kings
65.
Celeste
64.

Every new run can go different with so many different playstyles available.
XCOM: Enemy Unknown
62.
Undertale
61.

The story was superb, the characters were interesting, and the stealth gameplay was iconic.
Waltorious:The Thief games have the most amazing atmosphere of any games I’ve ever played.
Faxmachinen:Best stealth game of all time.

Game wot made me.
This is not nostalgia.
Headphones on, lights off, late into the night.

Star Wars: TIE Fighter
juan_h:TIE Fighter nearly perfectly captures the ace space-dogfighter fantasy.
Certainly no one has.
Scoreman:Great dynamic music score.

Playing for the baddies, yet still being a good guy.
Great (for their time) graphics.
Challenging missions- even when you failed you got right back into it.

First time I felt I wasina Star Wars movie.
The missions were fun and varied, and even the storyline was well done.
It’s both the best space sim and best Star Wars game ever made.

Mass Effect
Xythe:The Citadel, the greatest area in all of videogaming.
Characters were wonderful and my FemShep and I of course fell in love with Liara.
I can’t really explain how it all just feels right.

Sequels of course got rid of everything I loved >:(
58.
Grim Fandango
Kiiiiim:The story, puzzles, characters and music are unbeaten by any other game.
The setting is also highly original.

Spelunky
Elderman:Spelunky is endlessly fascinating.
It asks me to think and to follow my intuition.
It challenges my reactions and requires patience.

There’s even a free version available.
Spelunky is my favourite game.
Our first time beating the game in co-op happened on her birthday.

It’s for these fond memories I picked Spelunky HD over Spelunky 2.
My brother and I spent countless hours trying different character/class builds and playing through all the quests.
It seemed to be endlessly replayable.

Its an all-time great.
I gasped when Deus Ex let me kill Anna Navarre rather than execute a prisoner.
But all else fades in my gaming memory compared to the moment when the original KotOR pulled its twist.

Twelve-year-old me went off and had a little cry for my character.
Starcraft
52.
Kerbal Space Program
Tim Raveling:Infinite potential - a truly deep science and physics sandbox.

Doom
archimandrite:Doom is a simple game that does what it does extremely well.
I play it every year or two, and am constantly impressed by it.
Its influence is huge, even today.

It spawned first-person shooters, which then spawned first-person everything.
Careers and entire studios spawned from its mod community.
Jack Walsh:Doom is a near perfect game and is basically timeless.

The speed and fluidity of combat is unmatched.
), or even…
It’s a game that very clearly loves its players.

Karachoknilch:Endless possibilities enable plans as brilliant and silly as it gets.
An enormous, beautiful, fantastic sandbox of murder, mayhem and ridiculous mishaps.
It tackles heavy, complicated themes like, “What do we owe to other people?”

and, “Can community and relationships survive in the coming world?”
with complete control of its metaphors and tone and characters.
The interludes are Lynchian brain-furnaces.

There’s beauty and sublimity in every frame.
Cant think of any game that has given me that sort of experience.
Jonathan:Kentucky Route Zero is a wonderful mash-up of video games, magical surrealism, and theater.

It’s a towering work of art that has interactivity baked into its core.
RobinOttens: It good!
It’s like digital crack, once you’re on it, it’s hard to stop playing.

I sometimes see the belts moving behind my eyes even when I’m trying to sleep.
What a genius idea, and then even better, they made it super modable.
There are now thousands of ways to enjoy factorio, it’s the game that keeps on giving!

I enjoyed Civ and Colonization on the Amiga and loved the science fiction theme.
The game just had so much character and flavour.
Which is why I still rank it above more recent titles.

Some of the most memorable emergent bits of gameplay for me have been from Alpha Centauri.
Fallout 2
TapioS:Openness, NPC characters, vast intriguing world, choices, characters development, writing.
It’s still the best CRPG, although W3 and Disco Elysium come close.

Lessph:Atmosphere, combat, roleplaying!
It did tactical and strategic perfectly.
I was attached to the soldiers such as who goes in first and who gets what equipment.

Or entering a building and getting blasted by aliens and all the shots missing!
Haryadi:It was so great.
I was overwhelmed by the whole concept.

World Of Warcraft
Chris P:So good they made it twice.
Whatever you think of the toxic working culture and environment at Blizzard/Activision, they made some first class content.
RulingWalnut:World of Warcraft wasthegame I played for my teens.

- Even expansions considered weaker consumed me.
if you never went online it would still be worth a playthrough.
Keln:Lived and breathed WoW for five years straight and then some.

No two games of CK3 are the same, even when you play as the same character/dynasty.
And it does all of that while teaching about how personal politics of the Middle Ages are.
It’s a game I am just happy to play for hundreds of hours.

A roleplaying game with deep character development options thats still under 20 hours.
Yeah, Fallout is pretty much my perfect game.
Detached, but somehow still personal.

I replayed that game obsessively until F2 was released and have revisited it many times since.
The simple repetitive music of the various configs still loops around in my mind.
My very own dog to follow me about.

It taught me that video games could and should be about more than shooting bad guys in the head.
Is there some nostalgia at play here?
That said, I will never stop loving this game.

And really, there hasn’t been one like it since.
Thats not to say the game is perfect in my eyes, but no cult classic ever is.
Darth Gangrel:VtMB is so good at so many things.

The multiple clans and great mods only make it more replayable.
It made me read the books the game is based on and I loved them as well.
System Shock 2
MomoiPower:The atmosphere, the sound design, and the villain SHODAN are next level.

It’s a truly scary game, but also a smart one in its construction and story telling.
It didn’t get everything right, but what it did inspired countless games after it.
JockieAtmosphere, writing, voice-acting.

System Shock 2’s sound design made me hide in cupboards I don’t even usually notice sound design.
It was properly scary.
Deadbob:Adored the first SShock and the sequel was worth the wait.

), the monkeys!
I still replay it often to this day.
Old_Man_Gaming:This game is exceptional.

Most people know this game but what makes it so good?
Choices, story, atmosphere and game mechanics.
This small game design choice makes the ship feel real.

The enemies are scary and demand differing tactics.You run a lot in this game.
The pieces fit together into a brilliant whole.
you better play it you haven’t.

Rob Leal:Atmosphere.
Sid Meier’s Civilization VI
Shonuf:This series defined an entire genre.
Sid Meier was a genius.

Resolving the difficult turns feels fantastic.
The joy of mastering a new puzzle sequence is unmatched in any other game in the genre.
This is not merely a game to solve but an experience, a journey of understanding.

Sara:No game has made me feel more like a genius or the most stupid person ever.
Game design is fantastic.
And a tech research tree, although I guess it’s more of a tech research stick.

And all this in 1992!
Udat:It has everything I want in a game.
Outstanding writing, fantastic exploration and combat mechanics, perfectly pitched humour, and an infinitely replayable multiplayer element.

Equal parts hilarious, dark, and strange.
Ryan Herrington:The granddaddy of all space adventure games.
I love it all, the game mechanics, the atmosphere, the sound design, the complete freedom.

I love the whole franchise, but this game just remains number one in my heart.
Stardew Valley
coleislazy:Stardew Valley is a testament to what a single passionate person can accomplish.
Fun gameplay and a surprising amount of emotion make this my favorite game of all time.

whimsicalrogue:My cows.
I’ve found it infinitely enjoyable.
Winning is secondary to the enjoyment you get from the game.

Scottcmu:Just one more turn…
27.
Prey
NacMacFeegle:For me, Prey is one of those games that just really clicked.
The combination of cool setting, interesting story and unsettling atmosphere just completely hooked me.

I constantly found myself wondering what was going to happen next!
The mimics can sometimes be wee buggers though!
Godwhacker:Prey is the best immersive sim going and therefore the best PC game.

It’s also got Benedict Wong in it.
A genuine, and under-appreciated, great.
What makes it special to me, however, is how it came out of left field.

Moreover, it was the very first game that made me feel like an expert.
Half-Life
Recurve:Not just a great game but a landmark in gaming history.
It took years for the industry to match it’s enemy AI, let alone surpass it for example.
That musical sting with the Valve logo still sends a shiver down the back of my neck.
Half-Life 3 when?!
It changed the way PC games were made forever.

Rimworld
brucethemoose:Loaded to the brim with mods, Rimworld is a unparalleled story generator.
It’s like my childhood imagination was ripped out of my head and formed into a game.
purpleaardark:What’s not to say about Rimworld?

It’s the ultimate story builder, with a modding community that’s beyond healthy.
It keeps getting stronger every time I go back to it.
Michal Sz:The ultimate gaming experience.

A work of love with almost unlimited potential from a dedicated team that improved it over many years.
True masterpiece also from the design philosophy perspective.
Dishonored
Alex Moffatt:It’s such a beautiful and atmospheric place to play in.

Rowlus:Most of my list is old games I put in here because they just represent great memories.
First entries into series.
But the game that truly stands out for me is Dishonored.

This game completely changed the way I saw game worlds, cities, the people in it.
Every playthrough was different, while still remaining a quite straightforward storyline.
I make my own choices, free of judgement at first.

Minecraft
HKEY_LOVECRAFT:Making my own fun.
Constant surprises afforded by procedural generation.
Perpetual (and free) updates.

And the only crafting system I’ve ever encountered that I did not hate.
Florent Leguern:Been building the same world almost since beta, with my wife, but mostly me.
James Alexander Jack:It literally never gets old.

Cable:I can’t see anything rivalling my experience in diving in to Minecraft in alpha.
The world was vast and unknowable, terrifying and dangerous but also full of surprises and miracles.
Truly the greatest video game world to explore of all time.

and its man:I haven’t played Minecraft since the mid 2010s, but it was irrefutablythegame-changer.
No other game had ever pushed so far this peculiar idea of taking up residence in a video game.
Mike T:A game so transformative that it created an entire new category of games.

There are splendid ships to pilot, bases to build, wildlife to observe and mysteries to uncover.
Brogett:It’s the perfect blend of survival, exploration and crafting, with an engrossing story.
What a special game.

ruraljuror5:I wish I could go back and experience this game for the first time all over again.
Evey:It’s amazing.
The aliens, the wildlife, the base building.

But rarely does an RPG do every single thing absolutely right.
DOS2 not only has all of these things, every discrete element is better than any other RPG around.
I downloaded tons of custom maps for it and I played through it hundreds of times.

Amy:Changed what I thought was possible for puzzle and first person games.
Was also very sinister and funny.
Also, of course, the humour.

skeletortoise:Consider any given person in your life who doesn’t play video games.
Now imagine the game you’d have them play to try and convince them games are worthwhile and good.
There’s a right answer to this question, and it’s Portal.

Almost anyone could play and beat and really enjoy Portal in a single afternoon.
It’s a boring choice for a reason and that’s because it’s so obviously the best.
Slay the Spire
Adam In Kent:It’s the best game I’ve ever played.

The enigmatic story, ominous vibes, and crisp game design are a complete package, second-to-none.
Ben:Recency bias blah blah blah.
Also the final boss music might be Fromsofts best.

Sergio Vargas:A massive, epic, challenging, mysterious, beautiful nightmare.
Elden Ring was amazing.
From boss and world design to all the customisability, Fromsoft did it again.

This probably will be on most peoples list, but hey.
Maybe even the best of the 20s but I mean were just starting and Hades is harsh competition.
Since finishing it earlier this year no game has come close to it in terms of experience.

Hollow Knight
SeekerX:Hollow Knight is a masterpiece of world design and gameplay.
I love this game.
Mean_Monsoon:The perfect Metroidvania.

Beautiful interesting map to explore.
Fun mostly fair boss fights.
Cannot wait for Silksong!

Every new secret discovered is a treat.
And just look at those cute little bugs!
There’s so much obvious time and care put into its development.

cranberryaddict:Nothing else like, really great cerebal puzzles.
XCOM 2
Dave:The only game on my list to have multiple playthroughs.
It’s like that but fun!

Sorbicol:Its the perfect blend of strategy and tactics that, despite “Thats XCOM baby!”
moments is never unfair.
Also home to some of the best mods ever made.

A delight in exploration, experimentation and discovery.
Tuhosilppuri:World/Lore, level design, combat, atmosphere.
Taught me many things about myself.

James:The mystery, challenge, world building and design.
StrafeMcgee:Playing Dark Souls for the first time was an unforgettable experience.
ArmitageV:Ah, yes.

The “hard game”.
Believe it or not, Dark Souls was the first 3D video game I ever played.
And also the first one I played using a controller.

I played it without being aware of its overblown reputation of being unfair and brutally hard and downright sadistic.
Which is why, to me, Dark Souls always just felt like a hardened teacher.
Strict, demanding, punishing, but fair.

Every time you don’t respect the game world enough, the game kills you.
But why I love this game so much is because it never mocks you for your mistakes.
It looks you straight in the eye and just blankly says, “You failed, huh?

That was bound to happen.
You were getting arrogant.
You were meant to fall because you weren’t trying your best.

But you know what went wrong.
So now… get back up.”
Few games continue to have an impact as monumental as the Souls series.

Jared M:Nothing new can be said about the original Dark Souls.
A masterclass in level design and atmosphere, deep systems and exacting game play.
Harrison:Its the Dark Souls of PC gaming.

Other games are better if you will only play them once.
A decade after I first played it, and I’m still chasing the way it made me feel.
Christoph Freudenreich:Great out of the box, even better with the expansion, incredible replayability with mods.

Fritha:Added a year to my PhD (along with Alpha Centauri).
Have a version on most gaming setups.
Do a run through at least once a year.

Just scratches an itch that no other RPG has ever managed.
Ryan D:I have nothing but positive memories about BG2.
The music, the story, the voice acting, the characters are all just so memorable and timeless.

There hasn’t been a modern game that has come close to capturing that.
Irenicus is still the best antagonist in any video game.
The Elder Scrolls III: Morrowind
Fruits:Morrowind is uniquely weird fantasy world of mushrooms and giant insects.

The characters and undercurrents run deep, from archmage Divayth Fyr and his daughters (clones?!)
The end goal is to become a false prophet but perhaps the player really is the Nerevarine?
RDG72:A fun world to get lost in.
An old friend that can be made new with mods or enjoyed raw.
A single player offline game, no login or market to trip it up.
Thank goodness that it’s never been duplicated.
Huge freedom of choice and action and a game which fundimentally altered what I thought games could do.
The good points far outweigh the bad with Morrowind, however.
The perfect game doesn’t exist.
I played this solely for about 18 months.
Most RPGs take a stab at make you feel immediately welcome, special, part of the team.
Morrowind… does not.
The world is alien, foggy, and initially hard to navigate.
Take this letter to an agent in Balmora - good luck.
Vvardenfell feels like a real place - perhaps because it is not too eager to hey.
Even if, by this point, a large part of it is nostalgia.
Magus42:An almost perfectly paced heist-caper as video game with an all-time memorable cast.
I love those guys.
Tonic:I’m Commander Shepard and this is my favourite game of all time.
Fantastic character development and an entertaining suite of side characters.
Good game play for the time with a wide range of combat options and meaningful, story impacting choices.
I conducted an anarchist coup out of spite.
I huddled in an abandoned office hoping I had enough water to wait out stimulant withdrawals.
I shot a lottery winner in the back because it felt like the right thing to do.
I’ve never been so sure a game said something about me, and so unsure what it said.
Despite the shortcomings of its engine it’s a masterclass in RPG design.
poliovaccine:As a kid I loved games, but took a decade-long break, late adolescence through college.
It looked like great sci-fi, but it was so much more.
And that’s before even counting the infinite polyverse of mods.
#1 Desert Island Exile Game For All Seasons.
Sacharon:FO:NV is the most alive game I ever met.
Oso_Feo:Combination of great story and writing with immersive game play (and tons of mods!)
made the perfect game for me.
DaFrenz:More than 20 years after release, PT is still a game world of unsurpassed creativity.
Roger Totor:Because even games need good stories.
And Torment’s writing is among best ever, with great characters and a weird and fantastic setting.
Llansam:The writing.
The Elder Scrolls V: Skyrim
Dracorogue:Skyrim is kinda like therapy for me at times.
It is a place I can escape to when everything else is going to hell.
It is a world I can believe and experience.
It has helped get me through some really rough times.
I can explore for hours doing nothing but enjoying the journey.
DragonOfTime:Essentially, it’s comfort food.
But I always come back.
Youre not listening to constant tiresome audio logs or reading computer terminals.
Rhubarb Bomb:Half Life 2 is such a dull choice of number 1.
The rest of my top ten are more fun and I’ll go back and play them more often.
Fenix:It redefined storytelling, and the importance of strong narration in a game.
No other game better represents the DIY ethic of PC gaming than Portal 2.
Paul:Brevity, Humor, and Impeccable Puzzle Design.
Gilmir:It’s simply perfect.
Funny, intelligent, witty, great for solo, great for coop.
Great for a kid, as well.
My 13-year-old son has played it through at least three times, having started while being eight or so.
Luk 333:Brilliant writing, characters, atmosphere, voice acting, puzzles, humor and graphics.
A mind-bending voyage of discovery that you’re free to only ever take once in your life.
I have evangelized this game to everyone I know.
Lightning captured in a bottle.
tgb:Exploration in a world that actually changes.
And the expansion was just as great - lightning struck twice, somehow!
Scott M:So good.
Perfect marriage of design, gameplay, story and music.
Garrison Fox:Most intellectually rewarding game I’ve ever played.
Makes you feels like a detective more than any other game.
Morphisor:One of the best exploration games ever made.
Firenz:Why’s it great?
Or the way it introduces new mechanics and concepts without cramming them down your throat?
It’s a very tight, very thoughtful, fun game to play.
One of the few games to meaningfully change my outlook on life.
Somehow this game wrapped up profound existential reflection in a fun physics simulation playground.
I desperately want more games like it but how could anything ever truly be like it?
It’s a perfect game that left me awed, terrified, and wistful throughout.
A highwater mark of the medium.
evilloh:Outer Wilds can surprise you without you even knowing.
And that’s fine.
The way the story unfolds, the world building, the clockwork design of the entire loop…
It’s all just magical.
And what a score!
It actually uses the medium of games to create a work of science fiction.
Deus Ex
Dan_igrok:The game that, still to this day, feels better than it should be.
It might be ugly graphics, dull gunfights, or linear story telling.
It is on the other hand, a game that keeps surprising you each time you play it.
When someone speaks about Deus Ex, someone is going to reinstall it later on.
Grand Fromage:What is there to say that hasn’t been said?
Deus Ex felt like you could do anything.
I was still finding new options after a dozen playthroughs.
It’s smart and perfectly constructed.
Shazbut:It is the king of immersive sims, the greatest gaming genre there is.
It’s what the dream of video games was always about.
Without Deus Ex, we’re blasting demons in the face forever and never leaving adolescence.
With Deus Ex, the sky is the limit.
It is, obv, the best PC game ever and still plays great today.
Great gameplay, still mostly unsurpassed.
Open structure, but not so open as to lose focus.
Possibly the best soundtrack ever composed.
That’s real quality.
ElSparko:It’s a game out of another time.
A time before conspiracy theories and terrorism got “too real” after 9/11.
It’s the cyberpunk immersive sim of the early internet days.
In a sense retro future of the 90s, if something like that would exist.
Aerothorn:Deus Ex expanded my conceptions of what a video game could be.
Wraggle:Represented what was different about PC games in early 2000s.
It used up half the keys on the keyboard and mixed RPG elements, FPS, and stealth.
Platytross:When it released it was thoroughly mindboggling in scale, ambition, and execution.
onthax:Amazing experience with so much content and pathways to explore the world.
For eight years replayed it every year and always found new content.
Was very timely and completely changed how games were played.
Ex Lion Tamer:I tried Deus Ex for the first time at least a decade after release.
It lived up to every word of praise for me, even with the obvious flaws like enemy AI.
I would love to encounter that feeling of possibility again.
It’s also scarily prescient in some ways.
Dima:The Freedom.
Disco Elysium
Frederik:Disco Elysium shouldn’t exist.
No other game made me glued to the screen like Disco did.
How the story and its systems interlock with the presentation, the music.
It pulls you into a fully realized world, ruined by familiar forces, a place of rare beauty.
A CRPG with no combat, made by people who never worked on a videogame before.
An actual cryptid among its peers.
Ezgi Dede:The writing of this game is absolutely brilliant.
One line makes you ashamed, another makes you happy.
So, in the end, you swing from one emotion to another.
Crying with desperation and happiness.
That game is an awesome experience.
sterlins#11912:Some of the most evocative writing I’ve experienced in a game.
It really nailed not knowing who you are and who you want to be.
How to find your place in a world that doesn’t care and is hostile to life.
No matter what bizarre conversation you’d find yourself in I remember being so engrossed in each one.
Really hopeful that this is a major direction that games go in in the future.
Willem:A game so good I couldn’t stand the thought of playing it again.
Then they released The Final Cut, and I caved.
Manuel:I have never been as mesmerized, absorbed, touched and bewildered by a game.
is exactly how the protagonist feels within the game.
Jam Warrior:I have never before had such a strong feeling of uniqueness while playing a game.
Definitely a top candidate to Eternal Sunshine myself so that experience for the first time again.
Devin:Disco Elysium is one of the most thoughtful games in existence.
It pulls off an impressive feat of exploring politics and philosophy deeply, without being didactic or boring.
It’s beautiful, funny, tragic, hopeful, and brilliant.
slick_named_pimpback:Disco Elysium shows that failure can be fun.
And that’s what i love about Disco Elysium.
cpt_freakout:Disco Elysium is a game about us.
That is why I believe DE is important, and my #1 game.
Also, Disco Elysium is very mechanically clever (the skill system etc.
), frequently funny, deep and, most surprisingly, politically meaningful.
I really wish more games like DE existed.
Daniel:This has some of the best writing, characters and world-building I’ve ever seen.
GrouchoMarxist:Disco Elysium is no.
It made me care about the future again.
What could be better than that?
spider jerusalem:I was filled with a profound sense of despair after finishing Disco Elysium.
It utterly broke me.
Magisaurus:Disco Elysium is an absolutely unique experience.
I could go on, but really you should just play this game!
The Witcher 3
Stanton Ballard:The Witcher 3 is still unbeaten in terms of writing quality.
It also had some of the best graphics for its generation.
Gavin Hart:The Witcher 3 doesnt settle for filling its enormous world with filler nonsense.
Every quest has purpose and logic.
Alex Lorenz:It’s proof that a huge sprawling open world doesn’t have to contain filler.
Every single side quest is handled with more attention and care than most AAA main quests.
Plus, some of the storylines are amazing, like Hearts of Stone or the Red Baron quest.
It has never been equaled.
You could really live in this world
Chris C:The ultimate RPG?
Brilliant characters, engrossing story, excellent gameplay.
Looks beautiful and feels like a real, lived-in world.
Sex, drugs, folk music.
Wine tours of Toussaint.
Gwent, gwent and more gwent.
Novigrad is a city I believe I have actually lived in.
Memorable characters, a vicious story and well Gwent was just great.
Still to this day, the best game ever made.
Capeutaine:It has everything it’s possible for you to look for in a game.
It made me laugh, cry, rage, think, gaze, take my time.
The music, the scenery!
And Roach gets to talk!
Nic:Wonderful storytelling with an incredible sense of place.
Two of the greatest pieces of DLC ever made.
Truly a transcendent piece of work from all involved.
Martin Jordin:An almost perfectly balanced open-world RPG.
Interesting characters you could really identify with and feel for.
An engaging and reasonably complex plot.
An abundance of side quests which aren’t fetch quests or icon collecting.
Believable NPCs who behave like real people.
Huge scale with gorgeous graphics.
Ethical choices that affect the subsequent gameplay.
Fun combat even if it’s not too taxing.
Sophie:Just a masterpiece of storytelling.
Absolutely most immersive game I have ever witched in.