Which is a good sign, right?
Two good reasons not to choose it, but I am anyway.
The setting is fun too, if rather underutilised.

It’s a world of floating islands, traversed by airships in an otherwise roughly renaissance era setting.
It naturally brings to mind Driftlands, a game I haven’t played enough to offer much insight on.
But your only true city is your capital.

Managing this slightly unorthodox income and expense makes for an interesting challenge, both militarily and infrastructurally.
It might not even be the lategame before you’re redeveloping your capital.
It sounds complicated, but it’s never much to actually manage.

Even failure isn’t a big deal.
You won’t have built very much, thus there’s not a lot to get overly attached to.
Victory, meanwhile, isn’t typically a foregone conclusion either.

There are three types of colony, see, and each must be researched.
There’s room for a few improvements.
Myriads never fully leans into the strengths of its component genres, but largely avoids their pitfalls too.
