Twilight all

We’ve all worn the rose-coloured glasses when it comes to old games.

It’s a real hazard of the job when you started out covering stuff from the 90s.

It’s less common though, to fall afoul of whatever its opposite is.

Game art of two soldiers charging on a battlefield in Emperor Of The Fading Suns

The uh, yellow-tinted glasses, maybe?

It’s a lot better than I remember.

And only some of that is down to the patch.

Cover image for YouTube video

HDI never really got the recognition they deserved.

Imagine Civilization crossed with a traditional hex-grid wargame.

Now imagine that instead of one planet, you’re fighting over dozens.

A message in Emperor Of The Fading Suns: the Orthodox Patriarch has deemed polymorphic carbon odious to humanity

All this is, I think, where I misjudged EOFS.

The prospect of conducting multiple simultaneous games of Civ over 40 planets sounds exhausting.

But it’s not actually necessary.

A planet-side unit map in Emperor Of The Fading Suns

EOFS’sroleplaying heritageis what it’s built on conceptually, even if it’s not an RPG as such.

You’re not a generic empire, you’re an established power within a particular structure.

There are other powers too, non-playable but potentially game-changing.

A diplomatic screen showing possible actions to take with Celestra of House Li Halan in Emperor Of The Fading Suns

They also vote in elections, making a bribe to the League an obvious power play.

Suddenly those merchant fleets are a threat, and those guards on your homeworld are invaders.

Then there’s the Church, whose goals are rooting out heresy and retaining theocratic authority over the throne.

A battle map in Emperor Of The Fading Suns showing possible troop deployments

Players ofSolium Infernumhave probably spotted a few parallels.

It’s a game of power plays.

Skulduggery and secret deals, and personalising beefs with your rivals.

An explainer tome in Emperor Of The Fading Suns open to the page describing the attributes of warlocks

This even comes into play with research.

Losing an arms race?

Have their best weapons banned.

Researched something you’re not using much?

Sell it to someone and then have the church proscribe it.

It’s not so hard to get a look either, since spaceships can drop anywhere on a planet.

It’s not as overwhelming as it sounds either.

There, you see, is where the throne is.

One good assassination followed by a blockade could politically ruin even my most powerful rivals.

The wargame part is also much less complex than usual.

Almost inevitably, that’s where EOFS falters.

The AI has few of the economic restrictions you do, so will spread factories across nearly every surface.

There’s a very user-friendly map editor too.

I’m surprised by how little this bothered me, but it’s definitely a drag.

This time, though, Emperor of the Fading Suns has really grabbed me.

It’s that kind of game.