That’s notparticularlyunusual, but it leads into the second unusual thing: that it’s also agoodstrategy game.

That’s a pretty big statement, and I’m as surprised as anyone.

OrOgreBattle 64, but come on, you’d never heard of that before this week either.

A split screen in Symphony Of War with a group of archers led by a knight on horseback, and a squad of enemy soldiers in a throne room

Sure, your squadcouldjust be five archers, or three spearmen.

This has huge ramifications strategically and tactically, but just as important is how recognisable it makes your army.

These decisions and relationships aren’t static either, because recruits grow into different niches.

Cover image for YouTube video

I wanted an army of light guerrillas and spearmen backed by healers, so that’s what I hired.

But your army could be all clean and efficient, and that’s fine, because it’syourarmy.

You really feel like you’re making the decisions, but not the trivial ones.

the stat screen for a squad in Symphony Of War

Crucially, once a squad attacks another, all you do is watch.

There’s none of the tedium of repeatedly telling a soldier to twat the guy in the face.

In theory the ideal force would also take into account each recruit’s “element”.

A top down view of the map in Symphony Of War as an objective is captured

Each fighter (not class) has one of your classic water-air-eggs-trees-etc.

But this is where the interface really chafes (and where the game would be excruciating were it keyboard-only.

For the love of god, use a mouse).

A fight on a field in Symphony Of War between two squads of soldiers and mages

Its a cute detail but the writing doesnt really do it justice.

It had dragons from day one, so it’s not like I wasn’t warned.

The moments of drama and specific characters who did something I enjoyed.

A squad of warriors on horseback attack an enemy squad with a lil dragon buddy on it in Symphony Of War

Go and assemble your own wee warchestra.