Fiending for yourself
Ruinarchis based on a concept many of you have thought of at some point.
It’s been done most famously inDungeon KeeperorOverlord, but those were quite conventional structurally.
New buildings and spells unlock as you gather enough resources, but not wood or gold.

You become more powerful via chaos orbs, little purple blobs that appear whenever you harm the innocent villagers.
Of course you’ll want to keep them under control, though.
The more powerful they get, the more dangerous they are to you.

It all sounds like terrific fun, and it sort of is.
But it’s also very limited.
Which leads into another problem: massacring everyone is boring and easy.

Even doing all that, you’ll soon find that the AI makes things rather unreliable.
Minions you send to kidnap someone will walk directly through a town square on the way out.
A bandit you carefully nurtured will attempt to attack an entire village on her own.

It all gets a bit repetitive, too, as fun as the chaos is.
is required to upgrade your portal.
There’s definitely room for more games to explore this sort of subtle strategy scheming.

), but a consistent sense of disappointment abounds.
It’s a damn shame.
