Betting your hedges
For someone so skeptical of taxonomy, I sure love a good subgenre dive.
But it’sThe Troopthat grabbed me most.
It’s a little surprising, given its modest look, and the stiff competition.

The pause makes it dramatic either way.
But they too use the pause.
Every effect an attack has is indicated by little floating text, listing them all in turn.

You get a tiny little thrill out of it anyway, a fullstop to that decision you made.
But it uses it to its full dramatic effect, without ever overreaching into bombast.
Even its beach landing mission gives you the tiniest responsibility instead of overwhelming you with the big one.

You don’t really connect with them individually, though, despite their very limited number.
It’s understated, but damn it works.
you could sort of do this, in fact, by disabling morale entirely.

The latter’s a system I have mixed feelings about.
Most interestingly, there’s no overwatch/interrupt system by default, which makes recon very dangerous.
It’s a very player-first kind of game.

I have few complaints.
It could also really use a save system.
But I list these grumbles out of professional obligation, not because they give me pause.