Betting your hedges

For someone so skeptical of taxonomy, I sure love a good subgenre dive.

But it’sThe Troopthat grabbed me most.

It’s a little surprising, given its modest look, and the stiff competition.

An exploded tank in strategy war game The Troop

The pause makes it dramatic either way.

But they too use the pause.

Every effect an attack has is indicated by little floating text, listing them all in turn.

Tanks advancing down a country road in WWII strategy game The Troop

You get a tiny little thrill out of it anyway, a fullstop to that decision you made.

But it uses it to its full dramatic effect, without ever overreaching into bombast.

Even its beach landing mission gives you the tiniest responsibility instead of overwhelming you with the big one.

The hexagonal map overlay in a battle in The Troop

You don’t really connect with them individually, though, despite their very limited number.

It’s understated, but damn it works.

you could sort of do this, in fact, by disabling morale entirely.

A tank aiming through a village in The Troop

The latter’s a system I have mixed feelings about.

Most interestingly, there’s no overwatch/interrupt system by default, which makes recon very dangerous.

It’s a very player-first kind of game.

A pitched WWII battle in The Troop

I have few complaints.

It could also really use a save system.

But I list these grumbles out of professional obligation, not because they give me pause.