Don’t, necessarily, keep on truckin'

The worst part aboutstrategy gamesis the shuffling.

I give up on most 4Xs in the midgame, because shuffling more icons around is too wearying.

No Total War sinceMedievalhas truly enraptured me, because pathfinding for every army added nothing but hassle.

A crane loads cargo onto a boat in Foxhole

It’s why I love the model ofImperialism, where everywhere is one turn, no shuffling away.

It’s also why I’m a little surprised how engrossingFoxholeis as a strategy game.

As most players (including Brendy) will tell you, it’s a gameall aboutshuffling, ie.

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Hoarding is categorically “Doing It Wrong”.

If the right ammo isn’t delivered, nobody can shoot back.

Without some premeditated strategy, the most basic defence is impossible.

A soldier readies a canon in Foxhole

Players cannot even spawn in a base without uniforms.

There aren’t abstracted logistics points.

There’s just what you make, what you deliver, and what you anticipated.

A truck drives through an artillery base in Foxhole

It matters because every player character is equal, with no skills or +5 legendary gear.

But you don’t need to, because everything belongs to everyone.

Making all your own stuff is madness.

A truck drives through a tight road in Foxhole

Making stuff exclusively for yourself is madness and dickheadness.

Community is a good strategy.

It’sthestrategy, in fact, that’s kept humans alive for a million years.

A tank fires at a trench in Foxhole

The extra things you leave for randos are possible because of extra things you took from randos.

I once siphoned fuel from an ambulance.

Foxhole has no command structure.

A hexagonal map screen of a battlefield in Foxhole

You’re not the all-powerful commander.Nobodyis.

All the gambits and invasions and organisation to support them require co-ordination from the ground up.

And most remarkably of all, you’re able to do this as a solo.

A soldier kneels on the ground in Foxhole

Commends increase your rank, but beyond the first few they don’t affect anything else.

pop-up to multiple people, some of whom will click yes to be polite.

So, you’ll get too much credit for some things, and none for others.

A truck is loaded onto a boat in Foxhole

And some of the most valuable work is utterly invisible.

But it’s also a rare strategy game where the invisible things are no afterthought.

They just don’t know it exists,precisely because you did it.

Too many of them don’t really get what good logistics are.

Jeep off small caches to protect every second line base the enemy could easily flank?

It’s a better use of your time, see, because the number is bigger.

Did anyone actually use them?

It’s logistics as brute force, with no holistic administration.

But it’s how societies thrive, and how wars are won.

Not by bulk alone, but by detail, and by contingency.

One loaded rifle in a sentrys hands is worth more than a hundred on a conveyor belt.

Sometimes, too, you oughta park the truck andbethat soldier, efficiency be damned.

I wondered if they remembered me when the other team captured those stockpiles and used them against us.

It’s not just a question of awareness, but of implementation.

And because everyone contributes a little, everyone feels like they mattered.

Sometimes, picking your battles means accepting the limits of one person’s influence.

Sometimes it’s to reason with your own side, and accept defeat.

But I can fortify that road, and carry gear to the three bases best placed to cover it.

You’ve put it off for far too long.