Demesne calm
Four thousand words of notes.
Hoboy.Field of Glory Colon Kingdomsis definitely thought-provoking.
Though it still has its shortcomings, I’ve come to appreciate that I was reading Kingdoms all wrong.

Although it talks big about characters, politics, and religion, they’re not what it’s about.
It’ll sound very familiar.
You pick a throne, and control all the land it oversees.

There aren’t really any characters.
FOG Kingdoms, by comparison, is anaemic.
Disloyalty might spur a coup if they can access soldiers or riches, but you barely interact with them.

Even heirs are easily forgotten.
When youcontrastthem though, it’s clearer that they’re not the same kind of game, really.
Kingdoms isn’t about dramatic events or the reasons behind them; it’s about those construction projects.

It’s still part wargame.
They cost more in cash, but that’ssimple: mo money, mo prodmens.
And because you’ll have actually built the infrastructure that provides more equipment and labour.

That’s the other construction concern: many also produce tangible goods.
Without specific goods, many buildings operate at massive cost, if at all.
It’s a machine, but an irregular, shifting one.
This is the real heart of Kingdoms.
It still has issues.
The building panels flavour text is nice, but sorely lacks information about prerequisites and relationships.
Who even told you York exists?
Limited diplomacy also lets Kingdoms down.