Demesne calm

Four thousand words of notes.

Hoboy.Field of Glory Colon Kingdomsis definitely thought-provoking.

Though it still has its shortcomings, I’ve come to appreciate that I was reading Kingdoms all wrong.

An overworld map showing armies attacking and defending certain Spanish territories.

Although it talks big about characters, politics, and religion, they’re not what it’s about.

It’ll sound very familiar.

You pick a throne, and control all the land it oversees.

A dynastic summary in Field Of Glory Kingdoms.

There aren’t really any characters.

FOG Kingdoms, by comparison, is anaemic.

Disloyalty might spur a coup if they can access soldiers or riches, but you barely interact with them.

A patchwork of territories on a world map.

Even heirs are easily forgotten.

When youcontrastthem though, it’s clearer that they’re not the same kind of game, really.

Kingdoms isn’t about dramatic events or the reasons behind them; it’s about those construction projects.

Highlighting various militia in Field Of Glory Kingdoms.

It’s still part wargame.

They cost more in cash, but that’ssimple: mo money, mo prodmens.

And because you’ll have actually built the infrastructure that provides more equipment and labour.

Analysing populations, routes, and militia defenses.

That’s the other construction concern: many also produce tangible goods.

Without specific goods, many buildings operate at massive cost, if at all.

It’s a machine, but an irregular, shifting one.

This is the real heart of Kingdoms.

It still has issues.

The building panels flavour text is nice, but sorely lacks information about prerequisites and relationships.

Who even told you York exists?

Limited diplomacy also lets Kingdoms down.