Games likeAgainst The Stormporting over the roguelike element as well certainly suggest it.

I’m just not sure what it really has to say.

In New Cycle though, I completely ignored the morale of my people.

A fire has broken out in a grim town in New Cycle

Apparently it reduces their efficiency but I never noticed what difference any bonus or penalty made.

I felt no connection to my people, or to my town.

I was never short of labour, but we always need more people, event text sometimes insists.

A production graph in city builder New Cycle, showing a large drop in the paper input

And worse, it makes for an awful lot of waiting around.

Downtime in a building game isn’t innately bad, of course.

There’s almost no logistics at all.

The world map in city builder New Cycle

And yet, at present, all that thematic potential feels a bit conflicted.

A zoomed out view of the muddy town in New Cycle

A choice event in New Cycle - the food stores are being eaten by rats.