Games likeAgainst The Stormporting over the roguelike element as well certainly suggest it.
I’m just not sure what it really has to say.
In New Cycle though, I completely ignored the morale of my people.

Apparently it reduces their efficiency but I never noticed what difference any bonus or penalty made.
I felt no connection to my people, or to my town.
I was never short of labour, but we always need more people, event text sometimes insists.

And worse, it makes for an awful lot of waiting around.
Downtime in a building game isn’t innately bad, of course.
There’s almost no logistics at all.

And yet, at present, all that thematic potential feels a bit conflicted.

