Luckily for all of us, they very kindly did.
There are a bunch of new features.
We took something really cool, and found a way to make it a bit better."

Jameshas some thoughts).
“Monarch originally had a bigger map, and Terra had an overlands map that we had to cut.
We also had to cut back on our number of locations,” says Boyarsky.

We both work together on the world building, combining Tims love of silliness and my dark cynicism."
It doesn’t even feel like work with Leon," adds Cain.
“We bounce ideas back and forth, and we edit those ideas from both of our unique perspectives.

But best of all, we always seem to be making the same game.
to Tims design lexicon…),” he explained.
The in-game Spacer’s Choice would tell you they know a good deal, I suppose.

