“Fallout 1 was foundational for me in understanding how role-playing games should be made.”

“I think that’s what has lasted,” Sawyer told Jeremy.

“The initial impact where people said the gameplay feels very close to Fallout 3 is totally fair.

The original Fallout box art with a power armour helmet

Obsidian themselves were founded by former Black Isle developers in the same year.

I’ve been revisiting the original Fallout myself these past few days.

It’s a sordid business, but Fallout is a universe I enjoy digging back into.

A screenshot of Fallout New Vegas showing the player taking aim at some enemies.

Specifically, I’ve loved replaying the original Fallout, which feels nowadays like an entirely different universe.

It’s worth dwelling on how that alters the mood.

In the original Fallout games, you never see the sky.

The player’s character standing outside the Vault 13 hatch in a cave in the original Fallout

All you get is cracked and sterile earth.

Not being able to see the sun in a Fallout game feels very Fallouty.

Bethesda have always had a knack for horizons.

Cover image for YouTube video

They’re Fallout tourism, on some level.

These are vastly more cluttered environments, too, in a way that is more videogamey than post-apocalyptic.

It’s also worth dwelling on how each game handles sound and audio.

Cover image for YouTube video

I love this track.

I hate it too.

It’s like they took the title music from Alien and somehow made it even more… alien.

“Everything feels like Fallout,” he said ina recent Youtube update.

“It feels like Fallout.

That is hard to do, trust me.

I know how hard that is to do.

“They had huge sets, amazing production values on them, amazing props, the acting was phenomenal.

I mean, it was just surreal to watch Fallout recreated in real life like that.

I’ve found it similarly surreal to dip back into Fallout itself, 27 years on.