Dozens of similar in-development titles advertise themselves as retro, old-school or 90s-inspired.

But what are the design pillars on which classic survival horror stands?

The core elements that typify its earliest examples as much as this latest wave of indies inspired by them?

The staring eyeball on the main menu of Signalis.

Implementing this design philosophy in Conscript was, according to Mochi, quite a challenge.

But seeing how popular these old-school conventions are becoming among horror indie developers raises an obvious question.

It might be something similar to the so-called 30-year cycle.

Leon parries Dr. Salvador’s chainsaw blades using his knife in the Resident Evil 4 remake

Mochi echoes the sentiment, strengthened by what he perceived as a gap in the market.

And what about growth?

Adinolfi, for example, has been actively trying to avoid using gore and disgust for shock value.

The protagonist in Hollowbody walks down a deserted street holding a torch

Much like its protagonists.

Our protagonist sits in her bedroom window in a Heartworm demo screenshot.

Two WW1 soldiers in a desperate fight in Conscript