Dozens of similar in-development titles advertise themselves as retro, old-school or 90s-inspired.
But what are the design pillars on which classic survival horror stands?
The core elements that typify its earliest examples as much as this latest wave of indies inspired by them?

Implementing this design philosophy in Conscript was, according to Mochi, quite a challenge.
But seeing how popular these old-school conventions are becoming among horror indie developers raises an obvious question.
It might be something similar to the so-called 30-year cycle.

Mochi echoes the sentiment, strengthened by what he perceived as a gap in the market.
And what about growth?
Adinolfi, for example, has been actively trying to avoid using gore and disgust for shock value.

Much like its protagonists.

