Yes and no, he said.
On that high level, we are doing a similar thing for our formula.
But what that means on the lower level might be different for our games.

An example here would be the free character-selection for any mission.
For the other things we changed here, we are not ready to spoil that surprise yet.
But that is never true, says Moritz.

In any of our games, there were so many solutions to any problem.
Moritz and his team have also been careful to add more difficulty options this time round, too.
As well as many shades of that in-between.
Here’s hoping we find out more about Sukartoffel sooner rather than later.