Good job, Ian Games!

The artwork shows an urban riverside landscape covered in explosions, streaking missile smoke and raging wildfires.

So I think it’s nostalgic for players, for me, for the teams even.

The first concept art for the next Battlefield game after Battlefield 2042, showing a wartorn city with billowing smoke and helicopters

Those are kind of the heyday… although I would say [Battlefield] 1942 also."

“Yeah, the 128 player, did it make it more fun?”

“Like… doing the number for the sake of the number doesn’t make any sense.

We’re testing everything around what’s the most fun.

So like you said, the maps, once they get to a certain scale, become different.

It’s a different play space, and I think you have to design around that.

So we are designing something that is more akin to previous Battlefields.

I’d rather have nice, dense, really nice, well-designed play spaces.”

I haven’t played enough to comment as regards Battlefield 2042, however.

As for Specialists, Zampella commented that: “I wasn’t there for 2042.

You have to applaud that effort.

Not everybody liked it, but you got to try things.

It didn’t work.

It didn’t fit.

Specialist will not be coming back.

So classes are kind of at the core of Battlefield, and we’re going back to that.”

Ridgeline Gameswere also briefly involvedbefore they got shuttered.

The rest of the interview is mostly just paeans to those terrible furies, “the fans”.

“We’re not looking to take down Call of Duty,” Zampella told IGN.

“We’re making something that’s different and we’re making something that’s us.

But yeah, it definitely has the possibility.”

We can expect more concrete details about the new Battlefield next year.

“So I think we’re in a really good place.

Of course, but it wouldn’t be fun if it wasn’t.”

I hope the next game rediscovers a bit of that, erm, magic.