And 2) you’re in for a treat.

“As long as it’s something that will be truly loved by a group.”

And then this other one to have a different experience.

Artwork of a female Manor Lords ruler with an image of her castle town in the background.

They value the creativity - they want new approaches."

By the sounds of it, that won’t happen while Bender and Rui are in charge.

“Sustainability is something we think about a lot,” Bender began.

A screenshot of a starship editing menu in Nebulous: Fleet Command

“But usually we think about it in relation to developers.

And the other shareholders are smaller groups, individuals too, and many of them are in games.

If not, they love games.

A message from the Matriarch in Norland warning you about an impending disaster

And no one’s really like ‘when are the profits coming, endless growth’, stuff like that.

“And because of that, we don’t really have any perpetual growth goal.

And we don’t have pressure financially.

A food stall merchant in Manor Lords.

And we’ve been lucky enough to work with such great developers, and they produce such great games.

“And so as a consequence, we don’t have to worry about sustainability, I think.

But we’re very focused on what’s more important, which is developer sustainability.

An overview of a gloomy settlement and some tasks to make jerky in Against The Storm.

That’s very common in the industry.

This is open to negotiation, however.

“The reason for that is because of sustainability for developers,” Bender went on.

A zoomed out map of the solar system in Terra Invicta

And that’s always true of publishers, right?

“But for developers, that’s like the end.

“And it’s just a horrible way to think about things, right?

Another desert cityscape from Workers and Resources: Soviet Union’s first DLC.

It’s opportunistic and predatory.

“That shouldn’t be based on the viral hit.

Bender has proven pretty zealous on this count.

The key art for Manor Lords, showing a knight atop a horse observing a castle town.