The bottom line here, folks, is that Gollum is not good.

Hes got it rough, but Gollum perseveres.

He wants his shiny preciousness back, after all, and will do anything it takes to get it.

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Hes got drive, and as a fellow fan of sparkly jewellery, I can respect that.

But drive isn’t enough to redeem the turgid adventure that follows.

Part of the problem lies with having Gollum himself as the protagonist.

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It seems Daedalic have struggled with this question, too.

Throughout Gollums 20-odd hour run time, it quickly becomes clear they didnt know what to do with him.

Holy shit, that’s a big deal, right?

Gandalf confronts Gollum with his glowing staff in The Lord Of The Rings: Gollum

Will he escape with Gollum’s help?

What does his disappearance mean for Middle-earth?

Doesn’t this leave Gondor incredibly vulnerable?

Gollum looks out over Mordor and see Sauron’s eye in The Lord Of The Rings: Gollum

This happens consistently throughout Gollum as storylines are picked up and dropped almost immediately.

It’s very jarring, but take a look at LOTR canon and it becomes more obvious why.

Why is this important?'

Gollum hangs from a ledge on the side of a mountain in The Lord Of The Rings: Gollum

Its just busy work, and its a constant issue throughout.

Gollum is an entirely linear game, made up mostly of a combination of climbing and stealthing bits.

Or they would if not for the awful controls.

Gollum skulks around his cave home in the mountains in The Lord Of The Rings: Gollum

If at any point you oughta be careful or agile, you might forget it.

I often resorted to crawling during these moments, as it made Gollum slower and easier to control.

But even that was no guarantee.

Gollum holds a chick in his hands in The Lord Of The Rings: Gollum

It completely takes the thrill out of it.

Others have no impact at all.

Doesn’t matter, because there’s no enduring sense of consequence here.

Gollum wakes up in his cell with the words ‘years later…’ on the screen in The Lord Of The Rings: Gollum

All that said, the world design does have a lot going for it.

Mirkwood too, with the trees and the autumnal colour palette, looks lovely.

But even these moments of spectacle can’t hide what is ultimately a very dull game.

Gollum stands in front of a dark fortress in The Lord Of The Rings: Gollum

Gollum climbs a wall in a spider-filled cavern in The Lord Of The Rings: Gollum

Gollum sits in the lava filled caves of Mordor in The Lord Of The Rings: Gollum