It was… fine.
The earliest portions of the demo saw Gollum take part in a classic platforming tutorial.
He jumped across large gaps, sprung onto ledges, shimmied, and dropped down.

Vines helped him clamber up walls and acted as springboards for more parkour.
While we couldn’t get our mitts on the controllers, it seemed like Gollum handled well!
And most importantly he moved like Gollum, in his wiry, scrabbly way.

The beetle is mercilessly consumed, much to Gollum’s pleasure.
But I really do hope that Gollum’s future decisions aren’t always so black and white.
And thanks to the Tolkien seal of approval, it’s a story that Daedalic have significant freedom over.

And it came down to Gollum’s stubby little fingers and the many different pies that house them.
He’s a somewhat neutral party with a wily side, who lurks in the shadows and gleans information.
It’s a genuinely exciting prospect for fans hungry for fresh tales that might finally fill in some gaps.

Ornate glass decoration lined long wooden tables and chandeliers dangled from a light, airy ceiling.
It was up to Gollum to evade their gaze and listen for lore purposes.
After what seemed like an age, the two lads separated and eventually found our poor scamp.

A “Game Over” screen popped up, which meant replaying the entire scenarioagain.
We only saw him awkwardly position himself behind Elven homeware, with his gangly limbs fixed in all-fours.
Perhaps I’m being harsh, especially as I’ve only seen a small glimpse of an early build.
But it could very well lose sight of the opportunity it’s been given.
And that’s what worries me.